#sims 4 store supplies
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scodeeyodee · 1 year ago
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Deco Beauty Supply Store CC
Deco Beauty Supply Store 1
Deco Beauty Supply Store 2
Download: Patreon
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simbabetea · 1 year ago
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REALISTIC GROCERY STORE CC
STOCK YOUR SHELVES
WHATS A GROCERY STORE WITHOUT A LITTLE POP UP SHOP? YOU ALREADY BOUGHT GROCERIES BUT YOU NEEEEED TO GO OUT TO EAT TOO LOL
SIGNS! WE NEED TO KNOW WHERE WE ARE GOING!
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extracelestialsims · 11 months ago
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victorluvsalice · 2 years ago
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-->However, while Victor may not be in any particular danger of failing a spell thanks to being charged these days, the charge itself is still a danger to him -- so after discovering I could copy meat, I took a moment and had him discharge to avoid any potentially-fatal magical electrocutions. Before getting right back to it by copying Smiler's herbalism potions. :p Those shelves aren't gonna fill themselves! (Though I did also discover while he was doing this that you can set raw blocks of beeswax out for sale -- I forgot to get a picture, but I promptly set out a bunch and paired them with Victor's honey to make a "bees" shelf. Because why not.)
-->Smiler, for their part, kept fishing for a while, picking up a kissing gorami and another betta. The betta I turned into a plasma pack for them, while the gorami went into the fish freezer -- though, uh, I made a big error while trying to move it in there. See, BrazenLotus's produce and fish retail fridges have options on them that let you mass-move certain types of stuff stuff, like all harvestables, all meat and dairy, and all fish. I was trying to figure out how you automatically moved fish, when I accidentally clicked on "move all SUPPLIES." This did not move the fish. . .
But it DID move all of Smiler's insects, fertilizers, upgrade parts, and robot salvage parts. Not into the freezer, though, as it couldn't accept those items. Instead, they ended up in the worst place in the world -- household inventory.
Did I mention Smiler had 73 robot salvage parts? Along with 66 common upgrade parts? Yeah, getting all of THOSE out of the household inventory, along with all the other upgrade parts, insects, and fertilizers, was a pain. >( About the only plus was me discovering that robot salvage and other upgrade parts of that nature could be set for sale, along with fertilizers. So I set a few robot salvage parts out on the shelf Smiler's bots are living on. *shrug* Might as well get SOMETHING out of that whole mess, right?
-->ANYWAY -- even with that nonsense coming back to bite me in the ass (always watch what you click on, kids!), everyone in-game continued to have a most productive day at the store. Alice continued her adventures in canning, both in the Simsco Canning Factory sense (making boxes of meat substitute and dried sage) and the Cottage Living sense (making jars of mushroom and eggplant conserve, complete with some very fancy knifework on the latter). Smiler changed over from fishing to apothecary stuff, making more synthetic food tablets, then moved onto straight-up herbalism once I got all their stuff back from the depths of the household inventory, making more Tummy Therapy for Victor to Copypasto later. And Victor made some more perfume (trying out the "Happy" and "Energized" scents and developing a Like of Cooking in the process), created his first batch of kombucha by loading some snapdragons into the juice fizzer, and copypastoed some animal treats straight into another magical talent point! I had him grab the "A Little Extra Chemistry" talent to improve the quality and taste of any potions he may eventually make. :) I wrapped up shortly after the "Snapbucha" was ready and Smiler had made their latest thing of synthetic food tablets, but I was very happy with everyone's progress at the store this day -- seems we're getting closer to the actual opening day all the time!
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mxtxfanatic · 7 months ago
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No, every interpretation is not valid in a piece of media unless the creator has explicitly said somewhere that they have left their work open to interpretation. If you wanna “choose your own adventure” your way through a story, Minecraft exists, The Sims 4 was made free, a blank Word/Google document is a few clicks away, a pen and paper are easily found in the supplies section of most stores. A story for adults with a plot, characters, and conclusion is not your build-a-bear. You are looking for fanfics.
Someone else took the time to make a thing and share it with you so that you could understand the thing they are trying to communicate to you. If an author writes, “The sky is purple,” you don’t get to go, “Well, in the world that I live in, the sky is blue, so the sky in the story must be blue, too. Let’s discuss!” and treat that as “valid interpretation” that should be discussed with equal weight as the people discussing “ok, what’s the significance of the sky being purple? 🤔” I don’t give a singular fuck about whether you are familiar with the "cultural context" of the story or whether you can understand the original language it was written in or whether or not you know the creator on a person level. None of that shit matters, because nobody consumes media for the express purpose of finding out whether or not it conformed to the bank of knowledge Rando Number User #24,232 has learned in life. No person engaged in real critique ever has to take you seriously if your attempts at "analysis" begin and end at "I don't know the author irl to know what their intentions were, so anything goes!" That is a lazy copout, nothing "critical" to be found. Not everything in a general fandom space has to be canon-exclusive, no, but every claim to canon has to align with what is in the actual source material. There’s nothing wrong with either of those statements.
So no, you don’t get to waltz into a canon space going “Jiang Cheng is a great brother and uncle, let’s discuss” and then get upset when told “In this book, Jiang Cheng is an abusive uncle and childhood friend, and round these parts, we discuss the book.” Don’t wanna discuss Jiang Cheng's canon characteristics? The main tags never went anywhere. Get from round these parts.
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nanamineedstherapy · 24 days ago
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Third Wheeling Your Own Marriage
F!Non-Sorceress CEO Reader x Gojo Satoru x Nanami Kento
CHRO Reader x Higuruma Hiromi
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Snippet -Gojo grinned. "Nanami? Working. Someone’s gotta fund couples’ therapy." He leaned back, laugh-rich. "Kidding! He’s suspended like me—so these days he reads about pregnancy, cooks nutritionally balanced meals, day trades and lets our wife cheat in video games. Very sexy, very domestic." WormTakeTheWeel: GOJO, BLINK TWICE IF NANAMI HAS A GUN. As if summoned by his sins, you appeared in the doorway. Gojo lit up like a kid handed a lifetime supply of sweets. "Wifey! Hi!" Unaware of what he was sharing in the stream, heavily pregnant in Nanami’s sweater, you balanced a tray of snacks. “Here,” you murmured—strawberry slices, chocolate-covered crackers, strawberry Pocky milk. The kind of effortless care that came from loving someone past the point of sanity. Gojo melted, feeding you a grape. You hummed, patted his head like a misbehaving puppy, and waddled out. “Thank you, sweetheart,” he crooned. The chat imploded. MechamarusLeftKnee: WAIT, THAT’S HER?? SHE'S SO CUTE??? SuguruForgotCondoms: HOW DID U TWO LAND HER? SHE’S LIKE ‘RICH’ RICH. NonConsensualForeheadStitches: BRO, SAY SORRY AGAIN, WTF? DO NOT FUMBLE A BADDIE, BRO!
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Summary: You should be overjoyed that Gojo Satoru & Nanami Kento are your husbands. But you feel your skin crawl as you become the third wheel in your own marriage. Chapter Summary: Gojo Satoru has two settings: ‘Unhinged God’ and ‘Emotionally Constipated Golden Retriever.’ Nanami Kento is a spreadsheet with a pulse. Their wife? A heavily pregnant, introverted CEO who’s one Sims murder spree away from filing divorce papers in triplicate. Featuring: Parisian apologies, cursed twins rewriting reality, and a group chat that’s 47% memes, 53% war crimes. Love is stored in the passive-aggressive barista. Some smut. A/N: Sorry for the delay, besties—I was spiritually kidnapped by capitalism and the brainrot gods, but this chapter wouldn’t exist without WhatDidIJustRead on AO3/ @blackrimmedrose on Tumblr (who slid into my DMs like a reverse curse technique to beta this mess). I was out here lost in the void, vibing with my last two brain cells, when she showed up like an exorcist asking, "Hey, wanna be normal?" And I said, "Absolutely not." She beta-read, supporting my Sukuna x Nanami delusions, and told me to go full K-Drama Kaisen (which, btw, may or may not foreshadow a tragic villain(not human or living thing) in the story ahead. Who's to say? 👀). For this chapter: read the usernames (yes, they mean something, no, I won’t elaborate), tell me your favorite scene (because I know it’s long but I believe in your attention span—barely), and get ready because we’re in the endgame. Three more chapters and then we either crash and burn in angst or soft-launch a happy ending. Choose wisely. Also, special-grade Nanamin incoming (read that in Yuki’s voice), and CHRO should be read as another reader. Can you guess their backstory? I can bet, it's more unhinged than you think. Also I was kinda thinking what if in this fic the husbands look like the header. This chp is only happening the way it is bcs I may or may not be ovulating rn :P Had to break this chapter in two posts bcs Tumblr won't let me post it. Link to the next part at the bottom.
Previous Chapter 19 (alt ending 2.10) - The Anatomical Weight of Neglect in Infinite Drops - Part 4 (Tumblr/Ao3)
Chapter 20 (alt ending 2.11) - The Fault Lines: The Honored One’s Guide to Fumbling the Bag (And Other Love Languages) - Part 1
Discovery #1: Gojo Has Been Emotionally Waterboarding Himself for Fun—and Maya Is Into It (Professionally)
Maya swirled the questionable contents of her chipped coffee mug—definitely not coffee—and leveled Gojo with a look that could curdle milk. "You know what's hilarious? I actually thought you'd take this therapy seriously. My mistake."
Gojo, sprawled across the couch like a discarded prom dress, grinned. "Maya, darling, when have I ever taken anything seriously?"
"Point taken." She leaned forward, eyes gleaming with the predatory interest of a scientist observing a particularly fascinating train wreck. "Now explain why you spent last night watching old home videos of your wife and pausing on frames where she looked happiest."
Gojo blinked. "Is that... not normal?"
Maya's smile was razor-thin. "Oh, sweet winter child. That's not nostalgia—that's psychological self-flagellation. You're emotionally waterboarding yourself. For fun." She took a sip of her mystery drink, which smelled like industrial solvent. "Were you trying to break yourself like a CIA intern?"
Gojo adjusted his sunglasses. "Not intentionally."
Maya's clipboard hit the floor with a clatter. "YOU ZOOMED IN ON HER HANDS AND STARED AT THEM FOR TWO HOURS, GOJO."
"They are so small. I was appreciating them!"
"YOU'RE SIX-FOOT-THREE. EVERYONE'S HANDS LOOK SMALLER COMPARED TO YOU. EVEN KASHIMO'S. AND I CHECKED."
Gojo's brows furrowed. "Wait, why were you—"
"FOCUS." Maya's cheeks flushed—vodka or Kashimo-related trauma, unclear. "Then you fell asleep listening to an AI voice read her old emails."
Gojo perked up. "Wait, you can do that?"
Maya exhaled through her nose. "Do you understand how normal people process guilt?"
Gojo beamed. "Not even a little."
Maya lit a cigarette directly under the NO SMOKING sign.
Discovery #2: Nanami Has Been Micromanaging the Apocalypse—Maya Approves (Almost)
"I want it on record that I don’t want to be here," Nanami said, posture stiffer than a starched collar.
You rolled your eyes while Gojo was busy sniffing your new shampoo.
“Freud would eat you alive.” She leveled Nanami with a smirk. 
Nanami adjusted his cuffs (and your ovaries did the thing). "Freud was a hack."
"So are most of my methods," Maya said cheerfully. "Now explain why you’ve been running a full intelligence operation on your wife."
Nanami didn’t blink. "It’s meal planning."
Maya slid a photo across the table. "You sent me a risk assessment on her caffeine intake."
"She exceeds the safe limit."
"You hired a private nutritionist. He’s disguised as a barista."
Nanami’s expression didn’t flicker. "Efficiency."
Maya’s eye twitched. "You tagged him 'P.N.' in her contacts like a Cold War spy. The man was in her Uber eats app."
Nanami sipped his tea. "It was a suggestion, not a command."
Maya stared.
Nanami stared back, deadpan.
For a brief, terrifying moment, Maya looked impressed. "And the sleep journal?"
"Observational research."
"You logged her REM cycles and fetal heartbeat counts without telling her."
Nanami’s lips thinned. "She was fidgeting in her sleep."
"You are insufferable." Maya cackled like a woman who’d just lost a bet. "You’re also scarily good at this. Ever consider corporate espionage?"
Nanami blinked. "I’m not sure you should be suggesting that."
Maya shrugged. "Neither does my license but here we are."
Nanami’s eye twitched as Maya continued, "Nanami. You’ve been tracking how many times she turns over in bed."
"Sleep quality is important."
"YOU GAVE HER A WEARABLE MONITOR WITHOUT HER KNOWLEDGE."
You and Gojo turned very, very slowly to look at him.
Nanami didn’t meet your eyes. "I didn’t want to wake her."
"THAT’S NOT THE PROBLEM."
Nanami narrowed his eyes, the human equivalent of a spreadsheet glaring back. "Would you rather I didn’t care?"
Maya massaged her temples. "No. But I’d like you to behave like a human man and not a passive-aggressive government drone."
You bit your cheek to keep from laughing. Gojo was already on the floor, wheezing.
Discovery #3: Wife Is Weaponizing Spite Like a Professional—Maya Finds It Charming
Maya turned to you with the weariness of someone who’d seen too much and drunk too much about it. "Now you."
You blinked. "What?"
Maya grinned, all teeth. "Explain the sabotage."
You sipped your water. "Is that bad?"
"Oh, sweetheart," Maya crooned, "it’s art. You’ve been unplugging Nanami’s alarm by exactly three minutes every night."
You shrugged. "Interesting."
"And Gojo’s autocorrect? Changing ‘baby’ to ‘bankruptcy’? Inspiring."
Gojo gasped from the couch. "Wait, is that why my texts sound financially threatening?"
Maya cackled. "And The Sims?" Her eyes sparkled with something unhinged. "You made their Sims, made them cheat on you, then made them suffer."
"That’s just called gaming."
"YOU LOCKED GOJO’S SIM IN A BASEMENT AND MADE NANAMI’S SIM WATCH THROUGH A WINDOW."
You smiled. "Sounds like a Tuesday."
"DO YOU HAVE ANY IDEA HOW UNHINGED THAT IS?"
"Maya," you said patiently, "have you ever played The Sims?"
"THAT’S NOT THE POINT."
"Then what is?"
Maya sighed. "You’re deliberately making yourself angrier instead of addressing your pain."
You shrugged. "It works."
"No, it’s therapy-adjacent." Maya winked. "Illegal in couples therapy, but therapy-adjacent." She narrowed her eyes at Nanami's PPT. "Wait. Why do you own ten pairs of noise-canceling headphones?"
You hesitated.
Maya pounced.
"YOU STOCKPILE THEM BECAUSE YOU THINK PEOPLE WILL LEAVE, AND YOU NEED TO DROWN OUT THE SILENCE."
You stiffened.
Maya leaned in, voice softening. "That’s not a normal purchase pattern, sweetheart."
---
The Verdict
Maya slumped at her desk like a woman who’d seen the abyss and found it lacking. "After careful consideration," she announced, "I’ve reached a conclusion."
Nanami rolled his eyes. "Which is?"
"That the three of you should never have been left unsupervised."
Gojo beamed. "Thanks!"
Maya turned to you. "And you—do you ever process emotions like a normal person, or is it all silent suffering and revenge Sims scenarios?"
You sipped your water. "That feels like a loaded question."
"YOU MADE A POWERPOINT TITLED ‘THINGS I WILL BRING UP IN A FIGHT IN FIVE YEARS.’"
Nanami side-eyed you, hard.
You coughed. "I have hobbies."
"NO, YOU HAVE A VENDETTA."
Gojo clapped.
Maya threw a pen at him. "AND YOU—" She whirled on Nanami. "Mr. ‘I Will Prove I Love Her Through Spreadsheets and Covert Ops.’"
Nanami frowned. "That’s reductive."
"No, it’s accurate. You’re micromanaging her entire existence instead of facing your guilt. How many meals have you prepped this week?"
"Forty-one."
Gojo blinked. "Bro."
"She’s pregnant," Nanami said flatly.
"SHE’S NOT SEVEN PEOPLE, NANAMI."
"SHE’S CARRYING TWINS, MAYA."
Gojo whistled. "Ouch."
"Satoru, shut the fuck up."
Maya took a deep breath. "New plan. We’re fixing this."
Solution 1: Gojo—Sit in the Void Like the Man You Are
Maya gestured with her cigarette. "Your diagnosis is ‘terminal avoidance with god-tier deflection.’"
Gojo grinned. "Sounds serious."
"You’ll survive." She snuffed the cigarette out on her desk. "You’re going to sit with your feelings. No jokes. No memes. Write them down."
Gojo blinked. "I don’t like that."
"I don’t care."
"But it’s bad in there, Maya."
"Then fix it. You’re the strongest, right? Fight your demons."
"Maya, be fr, my demons do MMA."
"Or I’ll have Kashimo babysit you."
Gojo paled. "No, no, not the gremlin."
"Then behave."
Solution 2:  NANAMI—Stop Being a Passive-Aggressive NSA Agent
"Nanami," Maya said, flipping a page, "controlling her life isn’t an apology."
Nanami frowned. "Your suggestion?"
"Cold turkey. No trackers. No secret baristas."
"Impossible."
Maya shrugged. "Then prepare to be waterboarded by me. Emotionally ofcourse. Or worse—Kashimo."
Nanami sighed. "Fine. What else?"
"Tell her one genuine thing you love about her. Every day."
Nanami stared. "That’s manipulative."
"You’re manipulative. This is called emotional availability."
Gojo snorted. "Nanami, buddy, you’re fucked."
"Satoru, I will kill you."
Solution 3: YOU—YES, YOU—Quit Playing The Sims In Real Life
Maya leaned in. "You. You’re the worst."
You raised a brow.
"You avoid intimacy like it owes you money. You set people up to fail so you can say ‘I knew it.’"
You scowled. "I don’t do that."
"No? You casually bring up old betrayals at dinner?"
"Maybe."
"You pick fights right before things get vulnerable?"
"Potentially."
"YOU PRETEND TO BE FINE THE SECOND SOMEONE TRIES TO APOLOGIZE?"
You smiled. "That one’s a cultural reset."
Maya sighed. "You self-sabotage like a trained assassin. You’ve convinced yourself you don’t want to be loved."
You blinked. "Thank you. It works."
Maya smirked. "Until it doesn’t. You’re going to stop. No more preemptive strikes. No more exit strategies. Let these disasters love you."
Nanami and Gojo nodded in unison. "Agreed."
Maya groaned. "You all deserve each other." She waved a hand. "Now get out. I have a date with poor judgment and worse liquor."
---
Mr. Gojo “My Wife & My Husband” Satoru
After discreetly evacuating the women flirting with your husbands—and Megumi had handled your mother and Nanami’s Tokyo-sized crater—the internet’s first lesson about Gojo Satoru was clear: Never let him near social media.
The second? His wife was far too good for him.
Gojo wasn’t a streamer. He wasn’t even a social media guy, unless you counted hacking Jujutsu High’s alumni page to memeify Geto’s Oily Hair Era (RIP) with a pixelated shrine emoji.
But after the incident—after he and Nanami stormed a corporate office like rom-com leads gone feral (hospitalizing security, yeeting a man into a cactus, and letting Nanami fold a salaryman like a lawn chair)—the world had questions:
Why attack a gaming office?
Why panic like a golden retriever at the vet?
WHO IS THIS WOMAN???
It was his wife. The mortal who’d reduced the Honored One to a knees-bent, apology-babbling mess. The one whose existence made Gojo Satoru—arrogant, untouchable, walking calamity—drop like a marionette with cut strings the moment she turned her back.
He wasn’t famous, not in the way of streamers, influencers or athletes.
He was known, but in the way natural disasters were known—whispered about in legal documents, feared by politicians, mentioned only in hushed tones.
A quiet, bureaucratic, private nightmare.
But the corporate world had cameras, and those cameras had gone viral.
So now, here he was—perched in front of your gaming setup, Nanami’s reading glasses upside-down on his nose (purely for spite), streaming PUBG to 3,000 baffled strangers who had not signed up for this level of intimacy.
The stream title, “🔥LIVE NOW: DILF Gaming 🚀 PUBG Duos w/ Nanamin! (HELP WIFE STILL MAD AT ME!)🔥”—was a war crime. It lured normies, lost souls, chaos enthusiasts, and three vengeful ex-sorcerers—including Utahime, halfway through a wine bottle and seething.
PandaIsMyTherapist: IS THIS A CRYPTID???
NanamisTieStrap: WHERE’S THE BLONDE DILF??
CurseTheseNuts: Sir, this is a Wendy’s.
SixEyesNoBrain: Wife’s a QUEEN dump his ass. 💅
Gojo was a man of many talents: strongest sorcerer, Six Eyes wielder, government-toppler before breakfast.
And yet—
67 minutes into this dumpster fire, the chat raged with “Who’s Nanamin??” and “Is your wife single??”
And more.
RatioKingKenthoe: Bro, who even are u?
IWasNanamisTrueAwakening: IS THIS THE GUY FROM THE VIRAL OFFICE VIDEO???
"Okay, okay, listen," Gojo drawled, tilting his headset. "I know what you’re thinking—Gojo, why are you like this?—and the answer is: Love." His in-game avatar promptly ate a sniper round. "See that? Forty-seventh death today. This is love, okay?!"
NanamisSecondBiggestRegret: How’s your wife?
Gojo exhaled, smile bittersweet. "Radiant. Brilliant. Currently incubating two gremlins who already hate me. Also? Merciless. Actively Googling how to jail husbands internationally."
He popped a grape into his mouth and chewed.
TojisLeftSandals: So she still hasn’t forgiven you for the whole… office rampage thing?
"Uh, no?" His laugh frayed at the edges. "Formal apologies to: the eighteen guys Nanami hospitalized, the dude I yeeted into a cactus, and the intern who saw Nanami fold a man like origami. Special shoutout to the guy I threw into a marble wall and the soul who watched me kick down a boardroom door like a divorced dad on Christmas. In my defense? Panic. As for Nanami?" He shrugged. "Zero defense. He was just pissed."
LegallyNotaKaori: THIS IS WHY MEN SHOULD BE LOCKED UP.
TojisUnwashedBoobies: Apologize properly????
"Fine—shoutout to Kenjiro Tsuda from Voice-whatever-department! Sorry about the cactus! And, uh… sorry Nanami turned Dave into abstract art!"
InumakisVoiceCrackASMR: His name was Dan.
Gojo waved a hand. "WHATEVER. Therapy’s expensive, folks! Donate to the Wife Forgive Me fund! But not really because I’m VERY rich."
SukunasToenailClippings: Is your wife single now?
Gojo clutched his chest like he’d been stabbed. “MODS. BANISH THIS HERETIC.”
SixEyesNoBrain: Why’d you even attack her company??
“Because she left.” His face went eerily still; then he groaned, slumping over the desk. “She just… vanished. And I know my wife. If she’s avoiding us, she’s drafting divorce papers in three languages.”
GetosMissingPantaloons: So are you guys still living together?
Gojo stretched, smug. “Technically. She’s on maternity leave, so we’ve… reintegrated ourselves into her life like stray cats she can’t evict. She’s mildly tolerating it.”
MahitosLeftTesticularTorsion: WHERE’S THE BLONDE ONE?
Gojo grinned. "Nanami? Working. Someone’s gotta fund couples’ therapy." He leaned back, laugh-rich. "Kidding! He’s suspended like me—so these days he reads about pregnancy, cooks nutritionally balanced meals, day trades and lets our wife cheat in video games. Very sexy, very domestic."
WormTakeTheWeel: GOJO, BLINK TWICE IF NANAMI HAS A GUN.
As if summoned by his sins, you appeared in the doorway.
Gojo lit up like a kid handed a lifetime supply of sweets. "Wifey! Hi!"
Unaware of what he was sharing in the stream, heavily pregnant in Nanami’s sweater, you balanced a tray of snacks. “Here,” you murmured—strawberry slices, chocolate-covered crackers, strawberry Pocky milk. The kind of effortless care that came from loving someone past the point of sanity.
Gojo melted, feeding you a grape. You hummed, patted his head like a misbehaving puppy, and waddled out.
“Thank you, sweetheart,” he crooned.
The chat imploded.
MechamarusLeftKnee: WAIT, THAT’S HER?? SHE'S SO CUTE???
SuguruForgotCondoms: HOW DID U TWO LAND HER? SHE’S LIKE ‘RICH’ RICH.
NonConsensualForeheadStitches: BRO, SAY SORRY AGAIN, WTF? DO NOT FUMBLE A BADDIE, BRO!
SwallowedByKenjaku: THE WAY SHE JUST… BROUGHT SNACKS. I’M WEAK.
MommyYukis_YearOldMilk: SAY SORRY AGAIN OR I SWEAR—
MonkeyWithDaddyIssues: TELL HER YOU LOVE HER RIGHT NOW.
JogosFinalFumes: GOJO, APOLOGIZE ON YOUR KNEES OR I WILL.
JunpeisType_YourMom: THIS IS ENOUGH TO MAKE A GROWN HUMAN WEEP.
LawAndOrderTheseTittiesHiromi: I’d let her step on me.
“Aww, look at her. So into me.” He turned to the camera, eyes starry. “Bringing me snacks. I love her so much. She’s sweet even when plotting my demise. Nanami, though?” He snorted. “I brought him coffee this morning, and he said, ‘I don’t accept offerings from traitors.’”
MeiMeisCrows: Why’s she still letting you live there if she’s so mad?
His grin faltered. For a heartbeat, vulnerability flickered.
“…Because she still loves us.” His voice softened, raw. “She’s just… hurt.”
TojisChildSupportNotice: Do you think she will ever forgive you two?
Gojo hesitated. The silence stretched.
“…I hope."
Then, his fingers drummed on the desk. “Anyway, therapy’s great. Nanami takes notes. I make jokes. Wifey fantasizes about our double homicide.”
His hands flew across the controller—reckless, frantic. He kept dying for it.
“I CAN DO THIS.” Gojo gritted his teeth, strangling the controller like it owed him rent. “I AM THE HONORED ONE. I DO NOT LOSE.”
You’d seen this before. The thing about Satoru? He mastered anything he focused on.
This could not stand.
Meanwhile, across the penthouse building in Megumi’s penthouse, Haibara grinned at his screen. "Ohhh, this is too good."
In your penthouse suite, just in a different room, you logged into your gaming account and cracked your knuckles. “Let’s wreck him.”
Haibara whooped. "Operation: Divorce Speedrun is a go!"
Back on stream, Gojo’s character respawned. “Alright, this time, I’m gonna—”
An enemy player materialized and obliterated him.
Gojo blinked. “…Huh.”
Then it happened again.
And again.
“I AM LOSING MY MIND,” Gojo howled as his pixelated corpse hit dirt. “WHO ARE THESE DEMONS?”
“The second he figures out the mechanics, it’s over,” you muttered to Haibara on discord. “If we don’t stop him, he’ll come back tomorrow on ultra-hard mode. I refuse to live in a world where Gojo beats me at my own stuff.”
Haibara cackled. "Damn, you’re a great wife."
"I know."
Gojo had no idea.
[TittyFucker69 set fire to HeadshotHubby’s hideout and stole their resources.]
[HaibaraWasHere sniped HeadshotHubby from a cliff.]
“WHY IS EVERYTHING ON FIRE?!” Gojo wailed. “I’M JUST TRYING TO LIVE. THEY WON'T EVEN LET ME GET A GUN.”
TakahashiTheRaccoon: THEY GOT HIS ASS. 😂😂😂
Then he squinted at his killer’s username: TittyFucker69.
"... Wifey."
GojosRestrainingOrder: LMFAOOOO HIS WIFE’S DOING THIS?
JogosFinalSmokeInhaler: Bro’s getting cyberbullied by his own wife.
And then—
A notification appeared.
[QuietlyCalculating has entered the server.]
You froze.
From the trees—a shadow moved. Silent. Precise.
[QuietlyCalculating has sniped HaibaraWasHere.]
[QuietlyCalculating has dropped rare loot near HeadshotHubby.]
"No." You narrowed your eyes. "It can’t be."
Gojo’s voice crackled through the chat: "OH MY GOD, WHO IS HELPING ME?!"
And then—
Nanami’s voice, dry as aged whiskey, filtered through the mic, no video. “You’re embarrassing us, Satoru.”
“Nanamin!!!!”
HeavenlyRestrictedManMilkers: WHY IS HIS TEAMMATE HOT??
SingleAndReadyToJujutsu: WAIT, HE’S GOT THE SEXY ACCOUNTANT VOICE.
Menace_Flakes: No, because WHO tf is playing against them? Why are they so good??
GetosWorstNightmare: His name is Nanamin?? How does a man named Nanamin sound this fine?
Then the kill feed lit up.
[TittyFucker69 killed HeadshotHubby.]
Gojo’s screen went black.
"NOOOOOOO."
Nanami sighed. “You should’ve used cover.”
Gojo, mumbling passive-aggressively, started a new game.
The Discord VC hummed with quiet menace as Haibara, you, and now Megumi coordinated your next assault through stream snippets.
"Place your bets," Haibara's grin was audible. "How many more humiliations before he rage quits?"
"He's Gojo," you muttered, lining up your shot. "He doesn't quit. He stays suffering."
Megumi adjusted his scope with deadly precision. "Then we'll make it memorable."
[TittyFucker69 threw a Molotov cocktail at HeadshotHubby.]
[Player_Unknown shot HeadshotHubby in the kneecaps.]
[EldritchHorror69 ran HeadshotHubby over with a jeep.]
"WHAT THE ACTUAL FUCK?! KENTO, HELP!" Gojo's voice cracked mid-scream.
CorporateSorcererOfMyPanties: LMAOOOOO IS HIS WIFE SICKING HER DEV TEAM ON HIM?!!
SugurusLeftEarring: HE JUST CALLED HIS TEAMMATE KENTO??? IS THIS ILLEGAL??
Gojo spun wildly in-game, spraying bullets at phantom enemies. "SHOW YOURSELVES, COWARDS!"
Your smirk was weaponized. "With pleasure."
[TittyFucker69 knocked HeadshotHubby out with a frying pan.]
"I AM GOING TO SCREAM."
Nanami's sigh crackled through comms. "Stay down. I'll revive you."
"Took you long enough," Gojo pouted.
Nanami ignored him, focus unbroken.
The chat collectively short-circuited.
SixEyesNoThoughts: NOT THE DEEP-VOICED TEAMMATE SAVING HIM.
InfinityAndBeyondDumb: omg he’s so patient; he’s gotta be his husband and used to it.
NanamisTrauma2TheElectricBoogaloo: Is this real life???
CertifiedFeralBitchSukuna: HIS VOICE IS SO FINE, HELP. (NO HOMO THO.)
"Kento," Gojo whined as Nanami healed him, "I'm being cyberbullied by our wife."
"You deserve it," Nanami deadpanned.
"YOU'RE SUPPOSED TO BE ON MY SIDE."
"I am. That's why I'm ensuring you suffer productively."
SealedLikeaTupperware: lmfao, look at his Face. You cryin Gojo? 😏
SukunasTaxReturns: Sucks to suck. 🤡
Haibara's cackle echoed through Discord. "Alright Fushiguro. Wanna deliver the coup de grâce?"
Megumi exhaled through his nose. "Fine."
[Player_Unknown headshotted HeadshotHubby.]
[Player_Unknown killed QuietlyCalculating.]
NanaminHater69: NOT NANAMI BEING OBLITERATED. 😭
HeianEraFuckboy: WAIT, WHO TF IS THIS NEW ASSASSIN??
Megumi’s low voice came through on the live stream: “You both should quit now.”
MeiMeisCrowFood: Megumi?? AS IN FUSHIGURO??
YutasSimpArmy: Isn’t that the CEO guy??? WTF IS GOING ON?
TodousType_Dead: His wife is playing against him. His teammate is a DILF. His enemy is a CEO?? Is he living in an Indian daily soap???
Gojo slumped back, controller dangling. "This is my 13th reason."
Nanami typed a private message: [You're on your own.] Then vanished from the server.
As if scripted by cosmic comedy:
A new donation popped up in Gojo’s chat.
[BodySnatcherSupreme_MilfSuguruWhoDLC donated $5]: GG loser. Get better. Your wife outclasses you.
MegumisAbandonmentArc: Peak content.
SukunasIRSProblems: PLS MAKE THIS A REGULAR SERIES.
DeadbeatWithBenefits: NO BC WTF DID I JUST WITNESS?
SukunasToeJamCollector: ARE THEY IN A POLYCULE OR A TERRORIST ORGANIZATION? I CAN’T TELL.
Final death count: 72. The internet had crowned its newest disaster polycule.
The next morning, your PR team ambushed you via Slack. "We weren't supposed to do this but—just look."
The screen displayed Gojo's smirking face: "Nanami's the responsible one, our wife's scary, and I'm the hot one. That's balance."
“They love you guys,” the PR rep emphasized, scrolling through comments. “Your marriage is trending. People are calling your relationship ‘the most insane but oddly wholesome thing they’ve ever seen.’ ‘Protect this weird fam,’ ‘Wholesome insanity.’ Japan wants… merch.”
"...I'm defecting to Antarctica."
"Too late." The junior rep winced. “Marketing made hoodies. ‘DILF Grade’ with Mr. Gojo’s face.”
Gojo’s voice carried from the hall, “make mine a crop top!”
---
Group Chat: Wife Support Network 💅 Horny, Helpless, & Heavily Pregnant
(Inc: You, Shoko, Maya, CHRO)
Postmortem Baddie: How’s it going?
Perpetually Horny: Terrible. He made me sit through a movie marathon.
Postmortem Baddie: What’s the issue?
Perpetually Horny: All three Shrek movies.
Postmortem Baddie: Ah.
Perpetually Horny: He acted out the dialogue. Every single line. He knows them all by heart.
Cuntyest Bitch Alive: Hahaha
Postmortem Baddie: I… I’m sorry.
Perpetually Horny: At one point, he turned to me and whispered, "You know… I’m like Shrek."
Postmortem Baddie: And you said?
Perpetually Horny: "Because you’re big and scary?"
Postmortem Baddie: 😭😭😭
Perpetually Horny: No. "Because I have layers."
Cuntyest Bitch Alive: In my professional opinion, both your husbands combined bring the IQ of an onion to your marriage.
Perpetually Horny: I know. 😔
---
Nanami noticed it first.
A flicker at the edge of his vision—a hairline fracture in the air. The world stuttered, reality peeling back like burnt film.
One moment: morning light gilded your cheek as you sat across from him, fingers curled around a mug with Gojo’s face. The next—
Your hometown café. Coffee-stained walls. Burnt espresso and cloying vanilla.
This wasn’t real.
But there you were—older, weary, pregnant—standing where you’d stood years ago, demanding to pay for your first date. Your hand pressed to your temple, veins stark as the twins’ cursed energy warped the air like a heat mirage.
Nanami tried to speak.
Does it hurt?
Do you remember?
Can you hear me?
His throat sealed. Iron bands cinched his ribs. The twins’ power folded time into origami cranes with razor wings, slicing the present into shards of memory.
A memory rewritten with teeth.
A memory repainted with present horrors.
Rewritten. Repainted.
This—this was a cruelty he hadn't expected.
A nightmare stitched from his deepest dread: losing you.
Your eyes met his—wide, disoriented—then dropped to your stomach, where the twins kicked not against flesh but the fabric of the moment itself.
You laughed, frayed. “Well… this is new.”
He reached for a napkin, pulled his ever-present pen, and wrote with clinical precision:
I’d choose you every time.
Your finger traced the words. Another laugh, brittle. “You’re such a dork.”
He wrote faster, ink bleeding:
I know.
The world ripped.
Now he was in Shoko’s infirmary, the day of the lynch mob. Gojo crashed through the ceiling, grinning through a bloody nose.
“My babies are menaces. I love them.”
Shoko didn’t glance up. “Get out of my morgue.”
Walls twisted.
Colors leached. Machines gurgled like dying throats.
You gripped a cracked glass, trembling. “It’s getting worse.”
Nanami lunged—
Night. Kitchen. Empty air.
Gojo dangled upside-down off the couch. “Welcome back! I just won—”
“Where is she?” Nanami’s voice flayed.
“Bathroom. Threatened to drown me.”
The door stood ajar.
Black static curled through the crack—the twins’ energy, hungry, wrong.
You sat on the tub’s edge, cursed energy coiling like serpents of smoke and grief.
Nanami knelt. A glass pressed into your grip.
You drank. Shuddered.
“…Still choosing me?”
“Every time.”
Outside, unnoticed, Haibara slipped a plastic bag on the doorstep. Inside—iced tea. The kind you’d mentioned once, casually, about your grandmother making it for you when you were sick.
He didn’t knock. He knew Nanami would find it.
But Haibara didn’t care about anything else, only that you must have been craving something from childhood, something that wasn’t tainted, something yours.
Awakening: 4:03 AM
Nanami woke choking.
Cold sweat. Racing heart. Empty bed.
He fumbled for his phone—
[Haibara, 2:14 AM]: Left iced tea on the step. Her grandma’s recipe.
His pulse hammered. She’s gone. She’s gone.
Gojo answered on the second ring, his voice sleep-heavy. "What? Nanamin, it’s... Jesus, it’s 4 AM."
Nanami could practically see him—half-asleep, limbs tangled in the blankets, face buried in the crook of your neck.
"Is she with you?"
“Of course she’s here; where else would she be?"
Nanami heard the shift of blankets and Gojo’s low curse.
And then—your voice. Faint. Sleep-muddled. "...What’s wrong?"
Gojo's voice softened as he nuzzled you closer, rubbing your now-taut stomach. "Nanamin's being dramatic, sweetheart. Go back to sleep."
You sighed, melting back against Gojo’s chest.
Nanami said nothing.
Gojo was already passed out again, arms loosely coiled around you, utterly unaware of the weight pressing on Nanami’s chest.
He hung up and stared at the ceiling, shadows dancing along the intricate plaster.
By 4:30 AM, Nanami was at the gym.
It was empty.
Or—almost.
Haibara Yu and Megumi Fushiguro were already there in the predawn gloom, the only other souls insane enough to be lifting weights at the ass-crack of dawn.
The gym at 4:30 AM was a cathedral of shadows, iron, and sweat.
Nanami’s shirt clung to the ridges of his abdomen, damp with the kind of sweat that came from running from something, not toward it. Special Grade wasn’t just a title—it was the way his muscles coiled like live wires, the way his gaze could strip a curse to its marrow.
Tonight, though, his discipline frayed at the edges.
Haibara, swayed from the pull-up bar like a panther testing a rotten branch, all coiled menace. The nursery rhyme curled off his lips wrong—London Bridge is falling down. Falling down. Falling down—each note flatter than a surgeon’s blade. Former MI6, current serial killer headache moved with the lazy definiteness of a man who’d gut you mid-laugh.
He dropped soundlessly, boots whispering against concrete. Every motion carried that same contradiction—the indolent roll of shoulders, fingers flexing like he missed the weight of a garrote. Discipline had long curdled into pandemonium here: the clatter of Megumi’s water bottle “accidentally” kicked across the gym punctuated his sets, a metronome to his amusement, because that’s what Haibara came to the gym with Megumi for was-amusement, mockery. Nanami counted three fractures in the plastic. Haibara counted the seconds until Nanami’s patience snapped.
When he grinned, it wasn’t an expression. It was a trapdoor.
His gaze scraped over Nanami, amber eyes dissecting tendon from bone with the clinical interest of a taxidermist. “Look what the guilt dragged in.”
Megumi, CEO of too many corporations at this point and the spitting image of Zenin Toji with a cursed technique—if his father had traded high-profile assassinations for boardrooms—hoisted 700 kg with brutal clarity, probably less than his usual. The bar groaned under the weight, his shadow pooling at his feet like ink stirred to life. No suit here: just a sweat-soaked tank top, corded muscle, and the kind of focus that could split atoms.
Nanami didn’t need a cursed technique to read him. Every lift was a silent snarl, the clang of iron a substitute for the crack of bone. Megumi’s eyes stayed locked mid-air, as if envisioning a skull beneath the barbell.
Not friends. Never friends. Just two predators sharing a cage at dawn.
He didn’t acknowledge Nanami.
Nanami ignored them.
He needed the burn of iron, the scream of muscle—anything to drown out the static in his skull.
He plugged in his headphones, trying to drown it out.
It didn’t work.
Not today.
How had Gojo felt when he wasn't with him and you?
Nanami tried not to think about it—the sleepless nights resulting in dark circles under Gojo’s eyes, the empty space where he should have been, the 3 AM texts, the subtle, desperate offerings left outside the penthouse door like Gojo was some stray cat who didn’t know what else to do but leave gifts and his hope.
Nanami had hated it.
The pettiness. The possessiveness. The weakness of it.
Now, he missed it.
He even missed the insufferable smirk he’d wanted to punch every day.
Nanami exhaled sharply, adjusting his grip on the barbell.
Pathetic.
He was losing it.
And worse? He was scared.
Not of Haibara’s cursed technique—though even now, Nanami couldn't pin it down beyond the fact that it was wrong, like a joke that lingered too long after the punchline.
Not of Megumi’s shikigami—deadly, obedient, and always watching.
But of the twins.
What if they had time-affecting abilities?
What if they inherited Gojo's Infinite Void?
What if they inherited Nanami’s own Domain—Fractured Eternity?
Or—what if they were worse?
That was the part Nanami couldn't stomach.
Not because of the obvious horrors—time manipulation, reality-bending infants, diapers vanishing from existence—but because he was ill-equipped.
He was Special Grade, yes. But what did Special Grade matter when your own children could, theoretically, rewrite the laws of causality during breakfast?
Gojo, for all his recklessness, could handle it. He had infinite void; he could probably stabilize it. He could make it fun, like a game.
Nanami?
Nanami followed rules. Nanami needed rules.
What did rules mean to toddlers who could rewrite them with a giggle?
The thought settled in his stomach like lead.
Gojo would be better at this.
Gojo, who could handle nonsense, who saw power like a second language. Who, even at his most irresponsible, was still more capable of raising gods than Nanami ever would be.
The thought tasted like betrayal.
Haibara slid onto the bench beside him, grinning like a shark.
“You look like shit.”
Nanami didn't flinch.
Across the room, Megumi froze mid-lift, eyes flickering toward them.
Nanami finally met Haibara’s gaze. “What do you want?”
Haibara tilted his head, wolfish. “Just wondering—when she finally leaves you, think she’ll let me babysit?”
Nanami’s fist clenched.
Megumi’s shadow curled under his feet like it was alive.
Haibara laughed as he stood, unbothered. “Relax. I’m joking.”
He wasn’t.
“You’re tense,” Haibara said, rolling his shoulders to hide the fact that he was observing Nanami like a guinea pig, his grin sharp like a switchblade. “Worried she’ll realize she married the wrong disaster?”
Nanami’s grip tightened on the barbell. 685 kg. He lifted it like a sacrament.
“Or is it the twins?” Haibara’s voice dropped, velvet and venomous. “Heard they’ve been rewriting reality. Cute trick. Must keep you up at night.”
730 kg. The plates rattled.
Megumi’s shadow twitched.
“Imagine,” Haibara continued, “explosive diarrhea turns into a time loop. Or naptime… poof. Voided.” He leaned in, breath grazing Nanami’s ear. “You’re not built for chaos, Kento. You’re built to break under it.”
Nanami slammed the bar down. The crash echoed like a gunshot.
Megumi paused, knuckles whitening around his own bar.
“Fuck off.” Nanami’s voice was calm. Too calm.
Haibara laughed—a sound that belonged in a back alley, not a gym.
They both knew he wouldn’t.
Haibara was a ghost. A paradox. A cursed technique even Nanami couldn’t parse—wrongness wrapped in a razor grin.
Nanami put in his headphones again and tuned out anything more that came out of Haibara’s mouth.
His mind circled back to the drain:
The twins.
Gojo’s children. His children.
What if they unraveled the world before they could crawl? What if their laughter cracked the sky?
Special Grade meant nothing here.
He’d built his life on order. On ratios. On the clean slice of his blade through flesh and bone.
But this?
Chaos with their eyes. Chaos with Gojo’s smile.
He’d seen Gojo cradle your belly last week, grinning as the twins warped gravity into a kaleidoscope. “Cool, right?”
Nanami had almost vomited in the ensuite.
Haibara laughed again at something Megumi said. Nanami didn’t care.
He missed you.
He missed Gojo.
He missed Takahashi.
And worse, he was terrified.
So he headed straight home; he didn’t care about rules right now, or he’d end up with matching hair as Gojo by breakfast.
On his way, he thought about how he became a special grade sorcerer—something he honestly never even dreamed off.
He had been in his early twenties at the time—
The sky had been the color of a rotting bruise that day—the day he was supposed to save some children and get them to safety instead of staying to save one singular person.
The special-grade curse hadn't even been human-shaped.
Nanami had exhaled through his nose, adjusting his grip on his sword. His uniform had been torn—jacket missing, sleeves rolled up, dress shirt stained with things he hadn't been thinking about right then.
The thing in front of him had pulsed.
It hadn't been a curse, not entirely. Something older. Something hungrier. He had been able to feel it under his skin, the same way a man could feel a spider crawling across his bare chest in the dark.
Nanami had seen plenty of horrors since becoming a sorcerer, but this—
This had been wrong.
The battlefield had been quiet. Too quiet.
Nanami had rolled his shoulders, his body aching with exhaustion, his cursed energy flickering like a dying ember. His technique could only do so much when the thing in front of him had refused to obey the laws of physics, of logic, of anything.
It should have been Gojo there.
Gojo should have handled it.
He had been the strongest, hadn't he?
And Gojo had been there—unconscious in the rubble.
Nanami had swallowed down the bitter taste in his mouth.
He remembered the children's screams from earlier that day—innocents he'd walked past without hesitation because thirty meters ahead, Gojo had been bleeding out.
Japan's shield.
The man who carried the weight of their entire world.
The choice had calcified in his bones before he'd even registered making it: let the weak die to save the essential.
Gojo hadn't been weak.
He hadn't been fragile.
But even he—especially he—had had limits.
And when this thing had tried to devour him, Nanami had made a decision.
A stupid one. A reckless one.
But Gojo had been a light, hadn't he? The kind that burned too bright, too hot—always throwing himself into danger because he had known he would survive.
But sometimes, light had needed something to block the worst of the storm.
And Nanami had always been the type to stand in the way.
Blood had dripped down his forearm, pooling at his wrist before hitting the ground in soft, rhythmic splatters. His vision had blurred for a moment, the exhaustion creeping up his spine, curling around his throat like a noose.
He had been about to die.
The realization had settled in his bones like a quiet, unshakable truth. He had had nothing left.
No more clean cuts. No more weak points to exploit. No more cursed energy worth a damn.
But this thing couldn’t come out of this alive.
It had been a thought that hadn't felt like his own.
Nanami had inhaled.
If the children died, Japan would mourn.
If Gojo died, Japan would burn.
If I die here, Gojo will live.
That had been enough.
Nanami had never been sentimental, had never cared for heroics.
But if his death had meant the strongest would keep breathing, if it had meant the world wouldn't have to watch its brightest flame flicker out—
Then let him be the last person he protected.
The thing had moved.
Nanami had barely registered it before it had been on him, tendrils of something wrong wrapping around his limbs, his throat, squeezing like a vice.
Black spots had danced at the edges of his vision. His fingers had twitched.
Not yet.
Not when Gojo had still been lying unconscious in the rubble, too far to stop what had been coming.
Not when Nanami had been the only thing standing between the strongest and death.
The thing had let out a deep, wet shudder—like it had known he had been breaking, like it could taste the moment he would shatter.
Nanami had closed his eyes.
And then—
Something had cracked.
Not the thing.
Him.
The thing had been a tangle of twisting, sinewy limbs and jagged mouths, a writhing mass of hungry, shifting flesh. It had breathed, and the sound alone had made Nanami's skin crawl—wet, sucking, starved.
Not a curse borne of petty hate or resentment. No.
This had been something else.
A curse born from repetition.
From the same unbreakable cycle of exhaustion, of waking up to the same crushing reality every single day. A curse born of salarymen who had died faceless and forgotten, whose existence had been ground down into the pavement, leaving behind nothing but resentment towards time itself.
It had been a curse that had not just killed.
It had devoured.
And Gojo had nearly been its next meal.
Nanami's fingers had curled tighter around the hilt of his dull blade, steady despite the deep ache in his bones.
The thing had not spoken. It had not needed to.
Because it had understood him.
It had seen him—for what he had been.
A man who had once walked away.
A man who had once believed he could be free.
And a man who had returned, not because of duty, not because of honor—
But because he had had nothing else.
Nanami had inhaled.
He had had one strike left in him.
And it wouldn't be enough.
The thing had lurched, shadows stretching and curling around him, reality bending at the edges of his vision—
Nanami had moved on instinct. One last clean cut.
And then—
The fracture.
It hadn't been physical. Not like a broken bone, not like a severed limb.
It had been deeper.
A fundamental split—an unraveling, the careful stitching of his sanity giving way beneath the weight of inevitability.
And in that moment—
Nanami had stopped resisting it.
Cursed energy had erupted from his body, not in a surge, not in a flood—
But in segments.
Golden lines had cracked through the air like fault lines in glass, slicing through the battlefield, the air, even time itself.
Nanami had exhaled.
And the world had fractured.
It had been small at first, a fracture so delicate he had almost not noticed. But then it had spread—like glass spiderwebbing under a hammer, like bones snapping beneath unbearable weight.
Something in him—something fundamental—had broken.
And for the first time in his life, Nanami had stopped thinking.
It hadn't been a surge, hadn't been a flood.
It had been a detonation.
The curse had screamed.
Nanami had stood in the center of a domain that had not felt like a domain at all.
The world around him had been broken apart, shattered into an infinite gridwork of golden lines, each pulsing with controlled energy.
The battlefield had no longer been whole.
It had been segmented.
Divided.
And Nanami had been the only one who could navigate it.
The curse had tried to move—
It had tried to retreat.
It couldn't.
Time had stopped in certain places, its limbs frozen mid-lunge.
Nanami had stepped forward, and time had snapped back—only for the creature's own weight to work against it, limbs twisting in on themselves, bones shattering from the sheer imbalance of movement.
The curse had screamed in sheer agony.
Nanami had not blinked.
It had tried again—its shadow stretching out, seeking purchase.
Nanami had raised a hand—the one not holding his trusted blade.
The segment of reality where the curse's attack had existed simply had ceased to function.
Its own energy had been turned inward, redirected to itself, and the resulting collapse had crushed its ribcage before it could even react.
This had not been a battlefield.
This had been a machine, and Nanami had been the only constant inside it.
No chaos could exist there.
Only order.
His order.
He had moved, and the fractures had shifted with him, the golden lines bending to his will.
A blade of raw cursed energy had manifested in his hand—not just one. Multiple.
Nanami had raised them, eyes dull, distant.
And had brought them down.
Each strike had erased a portion of the curse's body, carving through flesh, bone, existence itself.
It hadn't been screaming anymore.
Because it had been divided too many times to remember what pain was.
Nanami had exhaled.
And then—
He had collapsed equilibrium entirely.
A single point of space where every force, every movement, every reaction had been allowed to break free at once.
The resulting detonation had rippled through the segmented air, shattering the remaining pieces of the curse into something smaller than dust.
Silence.
Nanami had stood alone.
And in that moment—
He had no longer been the same.
Like he had finally let go.
The thing had tried to retreat.
Nanami hadn't let it.
The next second he had stood over the corpse.
It had taken three slashes.
Only three.
The domain had faded.
The fractures in the air had smoothed out.
Nanami had blinked slowly, his vision adjusting to the return of reality.
His breath had been steady.
His hands had no longer ached—everything had healed.
The weight that had always been on his shoulders—the unbearable burden of duty, of expectation—
It had been gone.
Not lifted.
Just gone.
Nanami had exhaled.
And for the first time in his life, he had not felt tired.
He had not felt righteous.
He had not felt kind.
He had simply felt efficient.
A sound had caught his attention—something shifting in the rubble.
Nanami had turned.
Gojo had been awake.
He had been watching him.
Nanami had met his gaze, something unreadable passing between them.
And then—
Then Satoru had smiled.
It hadn't been cocky. Hadn't been smug.
It had been something else entirely.
Something that had felt like acknowledgment.
It hadn't been relief.
It hadn't been gratitude.
It had been recognition that he didn't have to be alone anymore.
Satoru had seen it.
The change.
Nanami hadn't looked away—held his gaze, unflinching.
His breath had been slow. Controlled. His hands had no longer ached. His cursed energy—
It had felt different. His hands were finally free of their constant ache. His cursed energy... it had transformed entirely.
Nanami had sighed, bracing himself, but the weight hadn't come back.
And today—now he was opening the door to his home.
The thought sometimes came unbidden—would he have ever met you if he hadn't ascended to Special Grade that day?
Well—what was there to wonder—he wouldn’t have, and Gojo would have either died or returned with you—his wife—from abroad, happy in your own world.
And Nanami would have died a thankless death, watching you both from a far. Never in. 
The penthouse smelled of caramelized sugar and recklessness.
Gojo Satoru currently stood shirtless at the stove, pancake batter dripping down his abs. “Nanamin! Perfect timing—I’m inventing the Unlimited Syrup Technique.”
Nanami offered his usual faint smile before continuing down the hall.
He found you in bed, curled under the duvet. Your belly rose and fell with the rhythm of life he couldn’t control.
He slid in behind you, his broad chest molding to your back. His hand settled over the swell.
The twins kicked.
Once.
Nanami’s breathing relaxed.
Then another.
Small. Insistent. Alive.
You stirred, sleep-soft. “Hey, stinky.”
His quiet laughter shook through both of you.
Haibara was right.
He would break.
But not today.
Today, he’d hold the line.
For you.
For them.
For the man humming off-key in the kitchen, syrup in his hair and limitless infinity in his veins.
Special Grade wasn’t a title.
It was a life sentence. You lived with it until you died because of it.
The only thing it really did was that it made one harder to kill.
Maybe he didn’t have the answers. Maybe he never would.
But this—this was more than he deserved.
Later, he gave you the iced tea Haibara had sent and asked for the recipe. From then on, he made it for you every day, even though Haibara had messed up the recipe, and it would never taste the same. But you still wanted it.
People often thought he regretted that day when those kids died because he never really talked about it.
But the truth was—
Nanami didn’t feel a thing that day.
No remorse, no regret.
Because it was better to save the one who would save the world than to die saving insignificant creatures.
And it worked out for him. Had he not saved Gojo that day, he wouldn’t be here—married to you, both with his and Gojo’s twins kicking against his palm as you lay against him. Nanami would make that choice every time. The children's ghosts could haunt him. The guilt could fester. But Gojo's mischievous giggling in the kitchen and your sleepy smile against his chest—these were the only absolution he needed.
That was efficient, wasn’t it?
Take a small loss to save the long-term investment.
---
Nanami was mindlessly staring at your company’s stocks when the next TikTok came.
"If your man doesn’t put together the nursery without being asked, he doesn’t deserve the baby."
Nanami’s eye twitched.
Then:
"Kento."
Nanami’s head snapped up. You were standing in the doorway.
"Did you finish the nursery?"
Nanami’s jaw flexed. "No."
"Interesting."
Nanami’s gaze sharpened.
Later that night, he stayed up until 3 AM assembling a crib while you fought your own demons.
Group Chat: Wife Support Network 💅 Horny, Helpless, & Heavily Pregnant
(Inc: You, Shoko, Maya, CHRO)
Perpetually Horny: Shoko. He’s building a crib. 🔨👶
Postmortem Baddie: Aww. 💖
Perpetually Horny: SHIRTLESS.
Postmortem Baddie: Oh. 👀😳
Perpetually Horny: He’s using a screwdriver. The muscles in his back are moving. Like I’m watching the Discovery Channel. 📺🍑
Postmortem Baddie: So…? 😏
Perpetually Horny: So I almost threw myself at him. [Send help.] 🥺🙏
Cuntyest Bitch Alive: Bitch. I’m too drunk. But if you let him hit. I’ll hit you. 🔪
Perpetually Horny: Is that who I think it is???? 👀
HR Baddie: Sucks to be you, loser. 🤣
                  Attachment: Blurry photo of a dark-haired man untying her heel strap.
Postmortem Baddie: Holy Shit!!!!
Cuntyest Bitch Alive: Respectfully, let's ignore him. Tell me what else did the idiots do. I need entertainment; Kashimo’s sleeping.
Perpetually Horny: He took me to a farmers’ market.
Postmortem Baddie: Nanami core.
Perpetually Horny: I pointed at some melons 🍈 and said, “Wow, those are big.”
                                Then, this man, without blinking, said, "I’ve seen bigger."
HR Baddie: What the fuk does that even mean?
Perpetually Horny: I’m scared. What has he seen.
Cuntyest Bitch Alive: You need to find out.
Perpetually Horny: No thanks.
Later in the night, there were other struggles going on.
Group Chat: Dad Crimes 💀 Anonymous
(Inc: Nanami, Gojo)
Father Time: She’s nesting.
Daddy: Did you see her reorganize the closet? At 3:40 AM?
Father Time: Yes. She put labels on the baby bottles.
Daddy: Yeah. She also labeled the spice rack.
Father Time: Do you think she’ll label us next?
Daddy: "Idiot 1" and "Idiot 2."
Father Time: Accurate.
---
A/N: OMG who do you think dark haired manz isss????? Three more chapters and then we either crash and burn in angst or soft-launch a happy ending. Choose wisely. (Comments fuel my Sukuna/Nanami agenda. Choose wisely.)
Next chapter 20 (alt ending 2.11) - The Fault Lines: The Honored One’s Guide to Fumbling the Bag (And Other Love Languages) - Part 2 - (Tumblr/Ao3)
All Works Masterlist
Beta - @blackrimmedrose
Tag-list = @lady-of-blossoms @stargirl-mayaa @dark-agate @tqd4455 @roscpctals99 @sxlfcxst @se-phi-roth @austisticfreak @helloxkittylo @itoshi-r @kodzukensworld @revolvinggeto @luringfantasy @xx-tazzdevil-xx @unaaasz @thebumbqueen @holylonelyponyeatingmacaroni @whos-ruru @helo1281917
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satoshi-mochida · 18 days ago
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Horror visual novel Cooking Companions coming to PS5, Xbox Series, PS4, Xbox One, and Switch on April 29 - Gematsu
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Serenity Forge will release Deer Dreams Studios-developed psychological horror visual novel Cooking Companions for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, and Switch on April 29, the publisher announced.
Cooking Companions first launched for PC via Steam on October 7, 2021.
A physical Premium Edition will also be available for PlayStation 5 for $39.99, which includes a copy of the game, an illustrated inner coversheet, a lenticular kitchen conversion card, glitter sticker sheet, and reversible chipboard standees. Pre-orders are available now via the Serenity Forge Store and VGP.
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Here is an overview of the game, via Serenity Forge:
About
Deep in the woods of the Tatras Mountains, supplies dwindle and flood waters are rising. It’s up to you to keep spirits high and make the most of your survival skills. Will you butter up the right person? Or will you wind up on the chopping block? Featuring Eastern European folklore in an unexpected package, Cooking Companions is a “dating sim” psychological horror title you won’t soon forget.
Key Features
Unlock 80 achievements.
Over 55 pieces of artwork.
Four vegan recipes
11 endings.
Warning This game may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised. This game is not suitable for children or those who are easily disturbed.
Watch a new trailer below.
Consoles Announce Trailer
youtube
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simmila · 1 year ago
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Willow Creek Archives.
by Simmila.
This Building was inspired by some nostalgic places from Buenos Aires, place where i lived in until 2020. I still visit from time to time, but i can't say that i go to these places as often as i used to. If you are curious, the vintage shop is inspired by San Telmo neighbourhood shops (x) (x) (pinterest), a library from Florida's street (x) (facebook), the National Fine Arts Museum (x) (pinterest) and National Museum of Decorative Art (x) (pinterest). The art supplies store was just an idea since the building has an art classroom, it doesn't have a particular inspo to it.
As i said, these are places that inspired me, i did not intend to do a 1:1 representation of them! Also, the exterior and shell was made thanks to this youtube speed build by Simsphony (x) which inspired me to do this building and start this save file.♡
Part 1: ( x ) - exterior. Part 2: ( x ) - vintage shop. Part 3: ( x ) - art supplies store. Part 4: ( x ) - library & coffee shop. Part 5: ( x ) - museum & art classroom. *** NOTE: This build will NOT be for upload for 2 reasons: 1) it's painly cc heavy with way too many creators and packs // 2) i did a playtest and my sims can't reach the museum floor or the bathroom, and a lot of bookcases seem to have the same problem. so its not gameplay approved sadly!
♡ -- This build is very cc heavy, so thank you to all cc creators that make these designs possible! -- ♡
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monocodoll · 1 year ago
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MonocoDoll's Vile Ventures (Drug Dealing) Mod Report (Small Additions, Additional Tunables, Animation Bloopers, Testing/Bug Fixes)
Another Month has passed. Which means another Mod Report for my Vile Ventures mod. This month I have been focusing on adding small additions, creating more tunables, attempt at first consuming animation, and testing the mod on a playthrough to find any bugs that may have been missed. Which I will go over these on the report.
[Small Additions]
-Shroom Harvestable
A new Shroom Harvestable has been created. As I honestly forgot to create one when I had previously made my other custom plants. The shroom seeds are obtainable through your NPC drug dealer after aquiring Drug Dealing Skill level 4.
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You are also able to craft your own baggies of Shrooms through obtaining 6 Shroom ingredients and one baggy.
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The Shroom Baggies are also obtainable through your Drug Dealer NPC, and there are no skill requirements needed to obtain the consumable shroom baggies.
-Illegally aquiring Drug Seeds
You are now able to obtain Drug Seeds Illegally via your NPC Drug Dealer. However, you must meet a certain threshold within your Drug Dealing Skill level. The prices for each seed is tunable.
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-Drug Dealing Skill Level 3: Unlocks White Widow and Purple Haze Buds
-Drug Dealing Skill Level 4: Unlocks Skunk and OG Kush Buds. As Well as Shrooms seed.
-Drug Dealing Skill Level 5: Unlocks AK47 and Amnesia Buds. As well as Coca Seeds.
-Drug Dealing Skill Level 7: Unlocks Opium Seed.
-Racket Inheritance
Any Rackets that your Drug Dealer Sim owns can now be passed down to someone in the case of your sim dying. You are able to ask any Teen or above sim to take over your operations when you pass. The sim being asked must not be against Illegal drugs and need to have at least a friendship relationship established. Otherwise they will not accept your offer.
In the case that your sim who owns the Illegal racket does not assign anyone to inheret the rackets. The Rackets will first be handed to a child of the sim. If no children are present, then a sibling. If No siblings are present, then a parent. Otherwise, the racket will be lost upon death.
-Added Extra Benefits For Completing Drug Dealing Challenges.
Completing the Cannabis Dealer Expert, Psychedelic Dealer Expert, Pill Dealer Expert, and Powder Dealer Expert challenges now provides an additional bonus on top of just increasing sale earnings for the category of the drug. Completing these category challenges will now net you high quality product when you are crafting your own supply. So collecting your cured weed while having the Cannabis Dealing Expert challenge completed will provide you with high quality cannabis baggy instead of normal quality cannabis baggy.
-Lean Is Craftable
Lean is now craftable. Select a Styfoam Cup. You will need Jolly Ranchers, Sprite, Styrofoam Cup, and Cold Medicine. The cold medicine has up to 4 uses. So with one cold medicine, you can create up to 4 Lean.
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-Using Baby Laxatives to Cut High Quality Cocaine
Baby Laxatives will be obtainable at the grocery store. On Drug Dealing Skill level 2, you will be able to utilize them to cut High Quality Cocaine Baggies into normal quality Cocaine Baggies. Which will either net you two or three Normal Quality Cocaine Baggies.
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-Finished Making Moodlet Images For each Custom Moodlet
At this moment, the total amount of custom moodlets provides by this mod will be 106. The images for these moodlets have been completed.
[Additional Tunables]
I also added some notable tunable's to certain features. There are many more, but I will notate the ones that were introduced during this month.
-Overdose Chances
Chance of overdosing on drugs are tunable. By default the values for each drug.
Lean: 60%
Adderall: 40%
PainKillers: 50%
Xanax: 45%
MDMA: 55%
Cocaine: 70%
Meth: 80%
Heroin: 90%
Overdosing can only occurs if your sim takes more than one dose of the substance when they are already under the effects of that substance.
-Fatal Overdose Chances
You can also determine the chances of an overdose being fatal. If the overdose is fatal, the sim will die. If it is not fatal the sim will be knocked out and fall asleep. By default the values for a fatal overdose are...
Lean: 40%
Adderall: 30%
PainKillers: 40%
Xanax: 20%
MDMA: 30%
Cocaine: 50%
Meth: 70%
Heroin: 80%
-Time it takes to Cure Weed
Previously, the time it took to cure weed in a jar was not a tunable. While I was playing a playthrough with my mod, I figured that some would appreciate this as a tunable. By default it is 24 hours.
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-Time It Takes for Cocaine Brick and Meth Package to finish
Previously, the time it took for Cocaine Brick and Meth Package to be completed in their respective containers was not a tunable. The time it takes is now tunable. By default, it takes 48 hours for a Cocaine Brick and Meth Package to be collected in their respective containers after filling it up.
-Drug Dealing Skill Points earned per Sale
You will be able to dictate just how much skill points your sim earns per type of drug sold. By Default selling Cannabis, Psychedelic, Pill, and Powdered type drugs net you 100 skillpoints. Which is a bit of a grind. For example at the moment during my playthrough I sold 139 drugs and I just got to Drug Dealing Skill level 5.
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[Animation Attempt]
There was an attempt during the month to at least produce one consumption animation for this month. However, the prop refused to appear in the correct location. I'm still unsure what went wrong, but I will continue to look into it. The attempt was made for the drink Lean animation.
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[Changes/Fixes Made During Testing]
I decided to perform a playthrough with my mod. To determine if I should make any changes or if there are any bugs that need fixing. Which there were a few I found.
-Fixed Bug Preventing my custom plants from growing overtime.
-Fixed a Bug Preventing the heat system from saving after reloading a save:
Example, my sim had a heat level of 15. Making him eligible to potentially have his residence raided. However, when I reloaded my save after saving. My sims heat level went back down to 0. This is resolved and heat level will be retained even after reloading a save.
-Fixed Empty Jars having a black substance inside of them:
This was a problem I had in the past, but didn't decide to expirement to try to fix it until it started to bother me in my playthrough. The black substance only appeared after you collected your cured cannabis. However, the empty jars are now truly empty.
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-Made a adjustment to crafting drugs via the Chemistry Table:
Previously when processing Coke Powder, Meth Tray, Heroin, and MDMA there were no Drug Dealing Skill Requirements. I decided to go back and add a Drug Dealing Skill requirement in order to produce these drugs via the Chemistry Table. Especially for Meth. Since all the ingredients to produce meth is obtainable through the grocery store. Which will make it too easy I thought. So now on top of the logic skills required to produce these substances. MDMA production will require a Drug Dealing Skill of 4, Cocaine/Meth Production will require a Drug Dealing Skill of 5 Heroin production will require a Drug Dealing Skill of 7. Cannabis and Shrooms still do not require a drug dealing skill. Just the necessary ingredients for now.
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And that is all I have to report on for this month. We went over creating a Shroom harvestable, Racket Inheritance, Crafting Lean, Obtaining Drug Seeds Illegally, Cutting High Quality Cocaine with baby laxatives, Adding more tunables, and making adjustments and fixing bugs found during my playthrough.
I had fun testing the early game of my mod. I managed to make it to drug dealing skill level 5 and was satisfied with the early game of the mod. I will continue to test my playthrough and attempt to make it to the late game of my mod. Where I will be attempting to own my own rackets and ensure that they work just perfectly. If all is well during my playthrough then everything is complete regarding my Drug Dealing side of the mod. And all that would be left are the final touches of the consumption of these substances. Which will include consumption Animations, reactions of nearby sims when smoking, and a rolling skill for joints and blunts, and possibly anything else that I may think of later on.
Now I'm going to go back to being a ghost. However, again thank you for all those that are patient.
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thesims4blogger · 7 months ago
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The Sims 4 Announces Two New Kits: “Storybook Nursery” and “Artist Studio”
Following a leak earlier this week, EA has just officially announced two new kits for The Sims 4. Both had already been confirmed on the latest roadmap.
The Storybook Nursery Kit was developed in collaboration with CC creator @SixamCC. As its name suggests, it brings a whole new look to infants and toddlers bedrooms, including a changing table and a playmat (both had previously only been available on the Growing Together expansion pack).
And as for the Artist Studio Kit, there are several different options for you to build a creative space. And, for the first time in ten years, we finally get another woodworking table.
Both kits are coming out in a week (September 19th). Read the full announcement blogpost below.
Continue Adding to Your Sims Story with Artistic Spaces and Lavish Nurseries
The Sims 4 Storybook Nursery Kit created in collaboration with SixamCC and The Artist Studio Kit
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Whether you are continuing stories with your creative Sims and re-exploring their artistic side or ushering in your Sim’s newest bundle of joy to a beautiful nursery, answer the question of “What’s Next?” with these kits this season in The Sims 4.
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Design Colorful Retreats
Let your artistry flourish with The Sims 4 Artist Studio Kit.
Every design choice is yours to make as you embark on a journey of creativity. Set up your new easel in the center of your studio, surrounded by tools of the trade–a variety of brushes, colorful paint cans and new inspiring still-life objects that Sims can paint from reference or draw creativity from.
There is no limit to what your Sim can imagine, especially in a studio full of shelves stockpiled with supplies to fulfill their every artistic whim. Continue to make your mark on your studio and let creativity flow by setting up drawers and shelves that are overflowing with tubes of paint, sketchbooks and palettes. Sims will also be able to dive into other artistic endeavors through the new tablet and woodworking table, truly immersing themselves in all avenues of art.
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Surround Little Ones in Lavish Elegance
Welcome the newest addition to the family in a nursery. Made in collaboration with creator SixamCC, this collection of items in The Sims 4 Storybook Nursery balances the joy of a new arrival with elevated charm.Advertisement
Bring your newborns, infants and toddlers into a space that balances sophistication and whimsy with delicately crafted toys, appealing wallpaper, a dreamy mobile and more–available in colors that range from rich and moody darks to delicate pastels of a bygone era. These little ones will sleep soundly as they are surrounded by the refined elegance of ornate cribs, bassinets and beds, a sweeping canopy and a tasteful chandelier. Only the best for our little nooboos and the most pleasant dreams!
These objects were passed down through generations and will be passed down to future generations, ensuring a legacy of elegance within each family. With hints of The Sims legacy and lore, your new addition will have plenty to discover in these storybook-inspired rooms.
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The Sims 4 Artist Studio and Storybook Nursery Kits will be available on September 19, 2024 on PC via EA app™, Mac® via Origin, Epic Games Store and Steam®, PlayStation®5, PlayStation®4, Xbox Series X|S and Xbox One systems.Advertisement
The Sims 4 Artist Studio and Storybook Nursery Kits require The Sims 4 base game, available free to download with all game updates. See minimum system requirements for the pack.
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clouseplayssims · 1 year ago
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Oregon Trail Challenge
To begin with, randomize 8 families. One of these households will be the Leader and will pick one of the options below. You may choose to play all the households in rotation or play solely the Leader and install Story Progression to have the other households move forward.
It is advised that you install CC such as wagons, oxen, horses, etc. but not required. You can go full Mad Max if you want to - you do you!
It is advised to set up identical lots, place families, and then set family funds. There are no rules regarding the beginning lot.
Select a career for the Leader
Banker
Start off with $5,000 simoleons.
Carpenter
Start off with (3) wood planks, (3) nails, and all sims in household have 4 logic skill points.
Start off with $1,000 simoleons.
Farmer
Start off with extra fridge.
Once a career is selected sims can purchase supplies at Matt's General Store - oxen to pull the wagon, food, clothing, ammunition, and spare wagon parts.
Start off with $800 simoleons.
THE CHALLENGE
The challenge will take 16 sim days to complete. Due to delay mechanic, these will be referred to as tiles. Sims have 20 days to reach the end of the trail before winter sets in.
There are several landmarks such as a river crossing or a fort. Each landmark has different choices available to the player, such as purchasing supplies at a fort, talking to fellow travelers at a geographic landmark, or choosing how to cross a river.
Rivers can be crossed by fording the river, caulking the wagon and floating across, or in some cases by paying for a ferry; the chance of crossing without failure, which can result in losing supplies or damaging the wagon, depends on the state of the river and the weather.
As the party progresses further along the trail, the prices for supplies rise. At two landmarks, the player can choose to take a "cut-off", or shortcut; these paths are shorter but bypass the next landmark, a fort.
Sims have 20 days to reach the end of the trail before winter sets in. Once winter sets in, Winter Handicap applies.
Roll d6 every day to determine if a random event occurs. An odd roll means an event occurs - roll for event.
Sims may hunt any day on the trail, however hunting delays by 1 day.
THE TRAIL
Pre-Trail Matt's General Store Tile 1 - Trail Tile 2 - Trail Tile 3 - River Tile 4 - Fort Crumplebottom (5% markup on supplies) Tile 5 - Jail Rocks Landmark Tile 6 - Trail Tile 7 - River Tile 8 - Chimney Rocks Landmark Tile 9 - Fort Goth (10% markup on supplies) Tile 10 - Independence Rock Landmark Tile 11 - River Tile 12 - Fort Lothario (15% markup on supplies) Tile 13 - Trail Tile 14 - Trail Tile 15 - Fort Caliente (20% markup on supplies) Tile 16 - Trail
You've reached the Pleasantview Valley!
RIVER CROSSING
Rivers can be crossed by fording the river, caulking the wagon and floating across, or in some cases by paying for a ferry; the chance of crossing without failure, which can result in losing supplies or damaging the wagon, depends on the state of the river and the weather.
---Fording the River
Roll a d10 for survival. D1 is an automatic drowning. Having a body skill level of 4 or higher automatically ensures survival.
---Caulking the Wagon
Roll a d10 for survival. D1 is an automatic drowning. Having a body skill level of 3 or higher automatically ensures survival.
---Ferry
Costs $100 simoleons per wagon.
LANDMARK
Sims have an option to visit the landmark and talk to other travelers. Max motives to be used on all sims within the wagon train. Visiting landmark does delay by 1 day.
WINTER HANDICAP
If the wagon trail hasn't completed all 16 tiles after 20 days they will be handicapped.
Change all seasons to winter.
RoS to be rolled for all households every day.
If it snows in game, delayed an additional day.
HUNTING
If the player chooses to hunt they should go to community lot set up with Sun & Moon hunting objects. Must use ammunition (use whatever you'd like to represent this - for example, I used a deco rifle as an example for a day's worth of bullets) and remain on lot for 24 hours. Will delay wagon train by 1 day.
OTHER PENALTIES
There is a penalty for losing all livestock - it will take 2 days to complete 1 tile.
RANDOM OCCURRENCE SCENARIOS
Roll d6: D1/D4 Injury/Sickness, D2/D5 Event, D3/D6 Delay. Optional: roll D6 again for delay - odd the delay stands, even can disregard.
Injury/Sickness (d12)
1 Buffalo Stampede
Every sim has to roll a d6 for survival. Rolling a 1 means the sim will die. Drop energy of all impacted sims to 25%. -Having a body skill level of 4 or higher automatically overrules survival roll.
2 Hypothermia/Frostbite Every sim has to roll a d10 for survival. Rolling a 1 means the sim will die. Change sim temp to freezing. -Having a body skill level of 4 or higher automatically overrules survival roll.
3 Heatstroke Every sim has to roll a d10 for survival. Rolling a 1 means the sim will die. Change sim temp to heatstroke. -Having a body skill level of 4 or higher automatically overrules survival roll.
4 Accidental Gunshot Roll to determine which sim was shot. Roll a d6 for survival. Rolling a 1 means the sim will die. Roll d6 every day for the next 5 days to determine if infection sets in. -Having a body skill level of 4 or higher automatically overrules survival roll.
5 Animal Bite Roll to determine which sim was bit. Roll a d10 to determine extent of injuries. (1 extreme to 10 mild) Rolling a 1 means the sim has rabies. Roll d6 every day for the next 5 days to determine if infection sets in.
6 Mild Sickness (Cold, Flu) Roll to determine which sim is impacted, give them a cold via game mechanics.
7 Burned by Campfire Roll to determine which sim was burned. Roll d6 every day for the next 2 days to determine if infection sets in.
8 Broken bone (arm, foot, hand, hip, or leg) Roll to determine which sim was injured. Roll d6 every day for the next 2 days to determine if infection sets in. Impacted sim must rest in bed for the duration. Optional: use CC cast to indicate injury.
9 Serious Sickness (Cholera, Consumption, Diphtheria, Dysentery, Grippe, Malaria, Measles, Pneumonia, Scarlet Fever, Scurvy, Smallpox, Typhoid Fever, Water Poisoning) Roll to determine which sim is impacted, give them a pneumonia via game mechanics.
10 Food Poisoning Roll to determine which sims are impacted. Roll a d6 for survival. Rolling a 1 means the sim will die.- Having an interest level of 4 or higher in Health automatically overrules survival roll.
11 Snakebite Roll to determine which sim was bitten. Roll a d6 for survival. Rolling a 1 means the sim will die. Roll d6 for the next 1 day to determine if infection sets in. -Having a body skill level of 4 or higher automatically overrules survival roll.
12 Poison Ivy Roll to determine which sim is impacted, give them poison ivy via game mechanics.
-----INFECTION Infection sets in if a 1 is rolled. There are three levels of infection. If I sim rolls for an infection and reaches level 2, they must roll and go back down to 1 before getting better.
Level 1 - mild, fever/chills. Give sim cold via game mechanics.
Level 2 - more severe, all motives to drop by 50%.
Level 3 - death.
Event (d10)
1 Prairie fire Every sim has to roll a d6 for survival. Rolling a 1 means the sim will die. -Having a body skill level of 4 or higher automatically overrules survival roll.
2 Strangers Approach Roll a d6 to determine if this is a positive (odd) or negative (even) event. -Having a charisma skill level of 4 or higher automatically overrules negative roll.
Positive - roll to see what the party gains. 1 $100 in Simoleons 2 Wagon 3 Oxen 4 Food 5 Clothing 6 Equipment
Negative - roll to see what the strangers take from the party. 1 $100 in Simoleons 2 Wagon 3 Oxen 4 Food 5 Clothing 6 Equipment
3 Abandoned Wagons Roll d6 to determine which abandoned wagon they find. ***You may other create 6 abandoned wagon lots or randomize from buy mode what is found.
4 Missing Person or Livestock Roll to determine which sim or animal is missing. Can choose to delay travel and roll to look or to move on. If delay is chosen, roll a d6 to determine if sim/animal is found - rolling a 6 means the search is successful. -Having a logic skill level of 4 or higher increases chance of finding lost sim/animal by +2.
5 Theft Roll to see which sim gains thief trait. They must attempt to swipe an item every day they are on the trail.
6 Wild Fruits/Vegetables Gain d6 amount of food.
7 Death of Livestock Roll to determine which livestock die.
8 Drowning (almost) Roll to determine which sim is impacted. Drop energy to 25%.
9 Spoiled Food All meat has spoiled and must be removed from inventory.
10 Found Fresh Water Roll d10 to determine how many buckets to put in inventory.
Delays (d6)
1 Severe Weather (thunderstorm, fog, duststorm, hailstorm, etc.) Roll d4 to determine how many days the wagon train is delayed.
2 Quicksand Ahead Roll d4 to determine how many days the wagon train is delayed.
3 Obstructed Path (fallen rocks and boulders) Roll d4 to determine how many days the wagon train is delayed.
4 Livestock is injured. Can choose to delay or to put animal down.
5 Animals Exhausted Delayed 1 day.
6 Wagon accident (Tipped Wagon, wagon caught on fire, broken parts, Wagon stuck in mud or deep sand, etc.) Delayed 1 day. Must use wagon parts to repair or wagon must be abandoned. -Having a mechanical skill level of 4 or higher always wagon to be repaired without parts.
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jellysimbean-blog · 8 months ago
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Sims 4 legacy challenge
~ Run the show~
This legacy challenge was solely created to play as the owner of different types of businesses
Rules
There is no set rules , just focus on having fun. Change this up or follow along, you choose.
You pick what Careers you want for each generation unless stated otherwise
Make money how ever you choose plus the ways listed for each generation.
Generation 1
*PetsCorner*
- Make money from selling puppies and or kittens
- Make money from pet shop
        Aspiration - Friend of the
          animals
       Suggested traits -  Cat lover, Dog lover, Loves outdoors
    
• Open a pet shop Brindleton Bay
• Adopt a stray
• Have at least 2 litter of puppies/kittens
• Sell puppies/kittens for profit
• Have twins/triplets
• Next gen sim Master pet training ( Optional )
Generation 2
                          *Veterinarian*
- Make money fishing 
- Make money from Vet clinic
    
           Aspiration - Your Choice
          Suggested traits - Overachiever, Generous, Proper
• Open a Veterinarian clinic anywhere but Brindleton Bay
• Master fishing
• Reach at least 4 star rating
• Have at least 1 child
Generation 3
*Music shop*
- Make money writing
- Make money through Music Media production
- Make money from Music shop
Aspiration - Musical Genius
Suggested traits - Music lover, Insider, Outgoing
• Start a Music Club
• Marry a music lover sim
• Have 5 children
• Write and publish at least 7 songs
• Get Music signed (Optional)
Generation 4
*Art Craft*
- Make money from art store
- Make money from flea markets selling arts and crafts
Aspiration - Painter Extraordinaire and Fabulously Wealthy
Suggested traits - Maker, Creative,
Art lover
   
• Master painting
• Only sell the artwork/Crafts you created and art supplies at shop
• Meet spouse at an art gallery
• Have at least 1 girl
Generation 5
*Bakery*
-Make money having Bake sales with sales table
-Make money from Bakery
Aspiration - Appliance Wiz
Suggested traits - Family Oriented, Perfectionist, Glutton
• Master Baking
• Enter pie contest at least once
• Have at least 1 child and Adopt at least 2 Child sims
• Have a Lemonade stand
• Have at least one Slumber party
• Get engaged but never marry to a sim with the Lazy trait
Generation 6
*GhostFuel Restaurant*
-Make money from restaurant
-Make money as a paranormal investigator
-Make money from side jobs
Aspiration - Your Choice
Suggested traits - Clumsy, Paranoid, Lovebug
• Have romance with at least 3 different
coworkers
• Be best friends with Parent(s) and or Grandparent(s)
• Marry a customer
• Sell your restaurant after reaching 3 stars
• Have at least 1 boy and 1 girl
• Become a paranormal investigator
Generation 7
*Clothing department*
-Make money through career
-Make money from shop
-Make money Knitting/Crocheting
Aspiration - Villainous Valentine
Suggested traits - Your Choice
  
• Join style influencer career
• Open retail shop at rank 3 in career, work at both jobs
• Never marry
• Have 3 children but all be half siblings
• Master Knitting
Generation 8
*Florist*
-Make money from shop
-Make money from flower arrangements
-Make money from Career
Aspiration - Soulmate
Suggested traits - Romantically Reserved, Green friend, Socially Awkward
•  Join gardening Career
• Master flower arrangement skill
• Have only 1 child less its twins etc.
• Have a Spring wedding
• Retire from career
• Plant and grow only and all types of flowers
Generation 9
*Farmers Market*
-Make money from Market
-Make money Canning
-Make money from stalls
Aspiration - Country Caretaker
Suggested traits - Rancher, Vegetarian, Animal Enthusiasts
• Open a Famers Market selling plant and animal products
• Own at least one cow and two Chickens
• Obtain the Golden treat
• Register as a Farmer with Ministry of Labor (Optional)
• Have 4 Children, 1 set being twins
• Win a ribbon from the Finchwick Fair
Generation 10
*Trailer Park landlord*
-Make money from renters
-Make money from Career
-Make money from woodworking, Flea markets( flip items there), and Dumpster Driving
Aspiration - Eco Innovator and/or Fabulously Filthy
Suggested traits - Recycle Disciple, Freegan, Cringe
• Join Civil Engineer Career
• Dumpster Drive, use any furniture found to decorate properties (Optional)
• Go to flea markets for used furniture, and decorate properties (Optional)
• Create furniture from woodworking , and decorate properties (Optional)
• Woohoo in a Dumpster
• Master handiness and woodworking
• Have 2 children
• Have second child before first child become a teen
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mamazanobia · 29 days ago
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The Sims 4 Cartel Challenge
This challenge is designed to test your management skills as you rise through the ranks of the criminal underworld and build the most notorious cartel in The Sims 4. You’ll need mods like the Basemental Drugs Mod for realistic drug dealing and the Extreme Violence Mod for added intensity. A mod allowing you to add more members to your groups (like MC Command Center) is highly recommended but not necessary.
Rules:
Create Your Founder:
Your Sim must have the following traits:
Evil, Ambitious, and Self-Assured.
Aspiration: Public Enemy or Fabulously Wealthy.
Choose any appearance for your Sim but dress them in a sleek, professional, and dangerous look to match their cartel boss persona.
Form Your Cartel:
Create a club or group (with MC Command Center or other mods to expand membership).
Members should dress in matching uniforms. You can choose something formal (e.g., black suits) or streetwear, depending on your cartel's aesthetic.
All members of your cartel should have criminal-themed traits (mean, evil, kleptomaniac, etc.).
You must hold weekly meetings where plans are made to expand your empire.
Business Front:
You need to run a legitimate business to launder your dirty money. This can be any type of retail business (restaurant, vet clinic, retail store, etc.).
The business cannot be the primary source of income. It serves only as a cover, while most of your wealth comes from illegal activities.
Set up a room or office in the business where all deals are made under the guise of legitimate meetings.
Dealing Drugs (with Basemental Drugs Mod):
You must become a high-ranking dealer in the drug trade.
Start small by selling weed or cocaine and work your way up to having a large network of clients and suppliers.
Grow your own supply or buy from other Sims to sell in larger quantities.
Recruit cartel members to also sell for you.
Use Violence to Intimidate (with Extreme Violence Mod):
If someone betrays or crosses your cartel, they must be eliminated.
Use the Extreme Violence mod for public executions or intimidation to scare off competitors.
To avoid law enforcement attention, always maintain a clean, successful front business and do not kill randomly—only when necessary.
Ranking System:
You must create a hierarchy within your cartel. Have at least 3 ranks:
The Boss (You)
Lieutenants (Trusted cartel members who help manage operations)
Soldiers (Low-level members who handle dirty work and drug distribution)
Assign tasks based on rank. Soldiers can recruit new customers and handle violence, while lieutenants help run your business front and manage meetings.
Expand Your Empire:
Your goal is to become the top cartel in your neighborhood.
You can bribe politicians, intimidate police, and control your territory by buying property or taking out rival businesses.
Recruit more members to grow your power. Expand into different towns and manage multiple business fronts.
Maintain a Lavish Lifestyle:
Your Sim should live in a luxury mansion with high-end items purchased using your ill-gotten wealth.
Throw parties to show off your wealth and power, inviting other Sims to recruit them or form alliances.
Avoid Getting Caught:
If a member of your cartel is arrested or your cartel activities are exposed, you must either bribe the authorities or arrange for their disappearance.
If your Sim is caught or killed, the cartel passes to the next in line, and they must take over the operation.
Win Conditions:
Reach the top of the drug trade and control at least two different towns in the game.
Have a fully functioning business that consistently generates income (even if it’s only for show).
Your Sim must have 10 cartel members and all must wear their uniforms and attend weekly meetings.
You must own three or more luxury properties and have amassed a fortune of at least §500,000.
Bonus Goals:
Rival Cartel: Create or befriend another Sim that will serve as a rival cartel. Take them down either through drug war or violence.
Control All Business: Buy up every business in your town, forcing all legitimate business owners to either sell to you or shut down.
Family Dynasty: Pass the cartel down through your Sim’s children, making it a multi-generational crime family.
This challenge is open-ended and focuses on creativity in growing your criminal empire. How far can you take your cartel before getting caught, taken down, or becoming the most feared name in Sim history? Created by: @hthaze6hunna & @mamazanobia
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heartbreakheauxtelsims · 8 months ago
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HeartBreak Heauxtel Sims World
Location: Willow Creek
Status: In progress building, unfinished/empty plots
Families: Heartbreak Heautel Crew (Jiji, Kurse, Hime, Hina, Sterling, Zoei)
Businesses:
(Unnamed) Nail Salon (where Hime works)
(Unnamed) Hair Salon
(Unnamed) Beauty Supplies Store
(Unnamed) Mall (where Hina has a part time job)
Barbie Themed Hotel
Dungeon Mansion BDSM Club (where Kurse and Sterling Work)
Starry Bear Bakery (Jiji's bakery)
Every Witch Way (occult/spiritual crystal shop)
Weed Dispensary
Pleasure Point (Sex toy store)
About:
The Heartbreak Heauxtel Sims World is a modern day world build in WillowCreek. It follows 4 main friends; Jiji, a sweet pastel baker, Kurse, a goth stripper who works at a BDSM club and has a secret love for frogs, Hime (and her little half-sister, Hina) a Gyaru nail artist with a bolsterous personality, and Zoei, a boss bitch beauty guru influencer that's on a mission to make money. Then there's a monkey wrench, Sterling, the only guy that lives in the Heartbreak Heauxtel (apartments), who has a very big penchant for chasing skirts (especially Jiji and Kurse).
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suesimming · 1 year ago
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Dawn Of The Simfected: Let's Get Started
(4)
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DON’T READ AHEAD from where you are.
DAY 1
This day picks up directly from the prologue. The information you have is what has been given to you in news broadcasts you’ve already seen. You’ve been instructed to stay in your home; however, at 8:00 AM the following emergency message appears on your television and is announced over the radio:
"For emergency purposes only, the town is allowing residents to leave their home for a brief interval to gather supplies at an emergency outpost established at the local grocery store. Supplies are limited so each household may only spend up to $500 at the grocery store and get 2 books. Residents are being released on a street-by-street basis. Residents on your street are released at 4:00 PM and must be back in their home by 6:30 PM. Streets will be blockaded (impassible) until the indicated times. Anyone not returning in time will encounter the police and have all purchased items confiscated.” 
Note – Order groceries by clicking on the fridge when you return home. You can visit other areas in the city but you are not allowed to leave San Myshuno world. Your sims don't have weapons yet so if a zombie does attack them, you can not intervene. If they push them away, you can save your sim but if they get bitten then it's over for them.
DAY 3
The first cases of the R8-GE virus has been reported in your town. From this point forward, any ill sims must be checked for the virus. All supernatural are considered infected and cannot join the household or be interacted with.
Your neighbour comes knocking, very worried about the news. As you chat away about these new develoments, your neigbour notices a item in your apartment that they like. They are wiling to trade for a boardgame so you can be more entertained. Give them the keyboard for a the Don't Wake the Llama game table and some milk and bread (order groceries)
DAY 7
The citizens of your town have demanded an opportunity to leave their homes for leisure. Your street is free to go anywhere they like between the hours of 6P - 9P. Stores are not open; you are not allowed to buy anything. This is a great opportunity to get out, stretch your legs, take a drive, and meet someone new like the Sim you’ve noted gardening and crafting on the rooftop across the way. You have a strange feeling you might need a friend like him pretty soon. Remember, if you touch anyone, you must do a virus check.
You also aren't a city sim like the rest, you know how to fish and you can see where things are going. Your Sim sneaks out everyday to catch fish for your household and at night, you study things like cooking and gardening because you know things will only get worse from here. Your neighbour sees your catch and offers to clean and cook it for you if they can have some. As you share a meal, you get to know each other. You decide to team up and stick together. Your new roommate brings with them a handgun and ammo. You never know when you might need it. Click on a random young adult or teenage Sim and add them to your household. Don't create a Sims to add as you want this to be as random as possible. Give your Sim the fisherman part time job.
Try and find Bill the rooftop Sim and make friends with him.
DAY 10
While the virus seems to be widespread your city has managed to contain it. In an effort to allow citizens to refresh their supplies, your street is being permitted to go to the grocery store only from 8:00 AM – 10:00 AM. All other businesses are closed.
When you return home, you go to check on your downstairs neighbour. He's a army vet and you'd like to pick his brain about what is happing and maybe sneak some groceries into his fridge as you know he's too proud to ask for help. When you get to his apartment, there's a note on the door "I am not a coward, but I am so strong. It is hard to die. P.S Take care of Soldier." Your neighbour liked giving you history lessons when ever you stop to have a chat. You recognize the words as being the last words of explorer Meriwether Lewis. With a heavy hart, you slowly push open the door. Soldier's is in his cage, all his toys and food neatly packed in bags. The bedroom door is closed and you decide to not look, you'd like to remember the old man as he was.
A: you add a pet to your household. B: one of the other neighbours takes Soldier, looking after a pet now is more work than you can handle.
DAY 14
In an attempt to quell local protests springing up, the city has yet again agreed to open up the leisure facilities to you. Your street is free to leave from 8:00A - 11:00A.
At the park, a fight breaks out. You don't want to get involved and risk getting exposed but you see a little old lady get knocked into the street and a car coming full speed, you jump to pull her out of the way. You sit her down on a bench to check if she's okay. You strike up a conversation and make a new friend. Before she goes, she gives you a knitting bag and a book with canning recipes stating that where she's going, she won't need them. You hug her tightly not caring about the risk and go home realizing that the world will never be the same again. As you get ready to leave, you notice the little old lady left her bag full of groceries.
Note - you Sim can now start knitting and canning. Order $400 of groceries.
DAY 17
Many cases of R8-GE virus have been reported in your city and the situation continues to deteriorate. The city has managed to contain it but for how long? The increased number of sick Sims has made public services hard to provide. At this point:
All services, with the exception of police and fire department, are not available. (When getting groceries, you'll have to use the produce stand in the neighbourhood) Power & Water: Due to decreased staff, the power plant can no longer provide 24-hour services. Hope you have candles!
Shift + Click on the mailbox and inact the water and power NAP plans.
DAY 20
The morning news update flips on promptly at 8:00A. Your town is seeking volunteers to get help to those who need it. This will raise morale and help reduce the criminal acts of desperation that are threatening the streets. Volunteers will be able to leave their home at any time today.
Food must be presented as a gift to someone from another household; however, the assumption is you would not directly touch them to give them the food. It can be prepared or unprepared food or something else that would be considered critical need during a time like this.
Your Sims must do as many odd jobs as possible.
As you walk home that night, you notice a homeless Sim behind the dumpster fighting with someone. As you get closer to help, you notice the Sim is covered in blood, they reach out to you but multiple hands appear from the darkness and drag the screaming Sim deeper into the darkness. You run home, shaking and feeling a deep primal fear like you are no longer top of the food chain.
“Flu my ass” you mumble as you lock your door.
DAY 23
The army is distributing supplies. You receive $500 groceries, medicine and two sleeping bags. You ask the young soldier what’s with the sleeping bags seeing as everyone is staying indoors. He looks around nervously and whispers that you might need it soon. As you go back up to your apartment, you notice some of your neighbours are packing up and leaving. You hear glass break in one of the apartments, as you get closer to the door something slams into it growling and scratching. As much as you want to believe it’s a dog, you think of the homeless sim and something tells you its almost time for you to leave too.
DAY 26
Disaster! Due to the general lack of maintenance, the town’s power plant explodes leaking deadly toxic waste into the water supply. While water can be purified for drinking/bathing, the fish population is decimated and any that survived are toxic to eat. No more fishing.
You decide to go down to the camp to get more information about what to do next and notice the camp is empty. All the medical staff and soldiers are gone. A single truck drives by with a small group of soldiers, your run after them yelling qeustions and begging them to stop. You are ignored but just before the truck dissapears around the corner, a soldier yells "Get to the roof, they'll fly you out!" You run home and pack what you can carry. Food and a few other small items. Your building doesn't have rooftop access but your new friend Bill does. Bill is happy to see you all and although it's windy on roof and cold, you feel a little safer. From this point forward, Sims can’t do anything at night other than play games, cook and sleep as there are no lights and it’s not safe at night. Your Sims will also be tested for the virus as of today whenever they come in contact with new Sims. Quit all jobs. It’s time to choose which Sim will be a scavenger, home-maker and builder.
Scavengers will be the only Sim to leave the lot from now on, choose whoever has the highest athletic skill or klepto trait. They will go dumpster diving, collect harvestable, fight other scavengers for supplies and protect the lot against raiders. Give this Sim the zombie hunter trait from the Sac zombie menu. Select auto shoot zombies and collect loot.
Home-makers will never leave the lot. They will garden, tend to animals, cook, care for children and seniors, clean and make clothing. Choose a Sim with the family-oriented trait for this role. You home-maker needs to knit as much clothing as they can to use for trading.
Builders use what scavengers find to create what is needed. Builders do repairs, use the workbench, make candles and upgrade items. They are also responsible for beekeeping and keeping foxes away.
Only the Sims selected for these jobs can do them, you can’t have a Scavenger cook food or a builder go fishing,
All outfit categories must be changed to your Sims everyday outfit. Think of how you would dress in this type of scenario. You can sleep in your underwear and have a warm jacket for winter.
DAY 30
The police are no longer able to contain the streets! There is a mad run on the few remaining supplies at the grocery store. Watching the chaose erupt down below, you decide it's time to arm yourself before what is happening below finds it's way to your rooftop. You decide to skip the grocery run and go to the abandoned medical camp. Maybe they left some ammo and weapons behind. You (scavenger Sim) make a run for the camp. The streets are empty. Abondoned cars, doors open, luggage strewn all around. In the distance you can see buildings on fire. You double check the gun strapped to your leg and decide to go low and fast.
You get to the med camp and find it fairly intact. You manage to get some first aid spray and 5 units of food (3 items=1 unit). As you look around, you stumble into a restricted area. You look for supplies and stumble upon the mother load. Large guns, lots of ammo and a crate full of items marked with lables like "infected repellend" and "confusion mist". You also find a file about a secret lab, a possible cure and one name Sigworth. Before you can grab anything else, you hear footsteps…lots of footsteps. You take a peak outside and see a crowd of Sims walking into the camp but something looks very off with these Sims.
Clothes torn, blood smeared all over them and their eyes are clouded. You can see some are badly injured but the pain doesn't affect them. As you watch and listen it hits you
"Holy shit, their zombies." you whisper as you watch them, paralized by fear. You notice they move like a herd of sheep, one following the other without looking around. Its time to get the heck out of here so you grab for your backpack only to knock over a tray sending its contents flying and turing the herd towards you.
Roll the dice: Even numbers - you see a gap in the fence outside the mobile unit you are in. You grab the bag with guns, the medical supplies and manage to get out a window and out of the camp before the heard surrounds you. Uneven numbers - the herd moves fast, you only have enough time to grab your backpack and a gun or the med supplies.
Back home you tell the others what you saw, show them the file and decide to start keeping a diary. Maybe there is a way to fix all of this.
DAY 35
You hear a loud BOOM followed by the sound of laughter off in the distance. You awake in the dark, your best guess, around 3:00 AM. You peek down at the street and see nothing but darkness. In the interest of safety, your scavenger is chosen to go investigate (if you have two that share the same skill, pick one).
Your sim sneaks outside in darkness peering around for any signs of trouble. It doesn't take you long to find it. You see fire burning in the distance. It looks like the local hooligans have attacked someone. You hear the roar of an engine and duck behind the dumpster thankful your camp on the roof is completely dark. A car of screaming hoods drives right past as if they were chasing something. You breathe a sigh of relief then hear a timid voice from the darkness a distance behind you. "P…please help me".
CHOICE: You squint at the form of a small child, approximately 7 or 8 years old. She (or he if you choose) is in rags, dirty, and looks generally sickly. She is not close enough to you to do a virus check right now and you warn her to stay put. You strike up a conversation with her from a safe distance and learn that she was in the recently burned home. Her last remaining family member, her older brother, got involved with a group of bad kids and a rival gang attacked their home tonight. Her brother abandoned her and drove away. Do you…
Tell her to hit the street. No more mouths to feed and no more virus checks here. If so, she runs off sobbing in the dark. No need to do a virus check.
Help her. This means a virus check against the sim speaking to her ONLY (the rest of the household is tucked safely away).
A. If your sim is infected and survives the virus, you can, at your own peril, try to bring her into your home BUT each family member will have to make a virus check. If everyone dies you cannot add her.
B. If your sim passes the check, she is not infected and you may add her if you wish (no other family members need to roll). His/her traits must either be animal enthusiast or loves the outdoors and must be pale and thin. She takes you to her brother’s secret stash. You find 20 units of food, a tent, medicine and $500.
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lolathehuman · 10 months ago
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This is the first time I try a build a city challenge. I have read and watched a lot of this challenge journeys throughout many other players youtube channels, tumblrs and livejournals and was dying to try it. Now I finally gathered the energy to do it and I'm treating it as a bit of a creative outlet during my spare time. I created the terrain on sc4 and pookleted the settlers. I will also try to build everything, so let's see for how long I can keep this up lol. The set of rules I'll be using is a mix of Didly's, Katatty's, DeeDee's and MarmitePrinter's, in other words, a big mess of rules copied and pasted into a Word document. But all in a very loose way and always open to tweaking, so it's fun and makes sense to me. Also, English isn't my first language so please forgive any mishaps :)
All the way across from SimNation, far from the big city and between rocky green mountains, an old abandoned village which sprung many many years ago at the margins of a wide river that flows into the sea gets its train reactivated... now, sims can discover a beautiful land surrounded by forests and beaches and its neighboring island. Who will be brave enough to explore this far away land and turn it into a gorgeous thriving town?
A few things about how i play my game and some tweaks I've made to the rules:
1. My lifespan consists of each 1.5 sim days = 1 year (except for college, which is 2 sim days = 1 term, but I doubt I'll be playing college anytime soon), so it is long but I like to take things slow and love to play teens and children but do not like when their parents age unrealistically soon so this was the best solution for me.
2. My seasons last 7 days and I play rotations of 4 then 3 days, so its monday through thursday then friday through sunday.
3. I didn't like the "you can only sell stuff you craft because there's no way to stuff to get to the town" rule because the starting point of Moon River Island will be precisely the reactivation of a train line. Therefore I decided that the train arrives in the city once a week and that will be the frequency that the stores in the city that sells non-craftable items will be able to restock their items. Also, the type of items sold in the beginning rounds will be, like, "essentials", such as personal hygiene stuff, processed food, cleaning supplies and, during the first gameplay I figured that it'll sell hobby objects as well since they're kind of essential in a gameplay matter and it's just fun to have a Sim go out and shop for hobby supplies like I like to do in real life. I also decided to extend this rule to how many times a week residents can purchase items from the catalog and that's it, makes sense to me. Once downtown is unlocked this rule will be lifted.
4. I will try to use Beth's tax system that she shared on her discord server, but it is a bit complex so maybe I'll change it along the way. Already gave up lol I'm using the 10% over the household funds method. Might make it a little bit more complex in the future.
I guess that's it. Good luck to me :)
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